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232 lines
7.7 KiB
C#
232 lines
7.7 KiB
C#
// Copyright (C) 2024, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.Utility
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{
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/// <summary>
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/// Class for wrapping a <see cref="Duplicati.Library.Utility.BlockingQueue{T}"/> as an <see cref="System.Collections.Generic.IEnumerable{T}"/>
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/// </summary>
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public class BlockingQueueAsEnumerable<T> : IEnumerable<T>
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{
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private IEnumerator<T> m_enumerator;
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public BlockingQueueAsEnumerable(BlockingQueue<T> queue)
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{
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m_enumerator = new BlockingQueueEnumerator(queue);
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}
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#region IEnumerable implementation
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public System.Collections.IEnumerator GetEnumerator()
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{
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return ((IEnumerable<T>)this).GetEnumerator();
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}
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#endregion
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#region IEnumerable implementation
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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if (m_enumerator == null)
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throw new Exception("Can only return a single enumerator for a blocking queue");
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IEnumerator<T> tmp = m_enumerator;
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m_enumerator = null;
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return tmp;
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}
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#endregion
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private class BlockingQueueEnumerator : IEnumerator<T>
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{
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private readonly BlockingQueue<T> m_queue;
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private readonly bool m_first = true;
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private T m_current;
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public BlockingQueueEnumerator(BlockingQueue<T> queue)
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{
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m_queue = queue;
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}
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#region IDisposable implementation
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public void Dispose()
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{
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}
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#endregion
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#region IEnumerator implementation
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public bool MoveNext()
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{
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m_current = m_queue.Dequeue();
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return !(object.Equals(m_current, default(T)) && m_queue.Completed);
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}
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public void Reset()
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{
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if (!m_first)
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throw new System.NotImplementedException();
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}
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public object Current
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{
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get
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{
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return m_current;
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}
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}
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#endregion
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#region IEnumerator implementation
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T IEnumerator<T>.Current
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{
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get
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{
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return m_current;
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}
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}
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#endregion
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}
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}
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/// <summary>
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/// Implementation of a blocking queue that serves as a producer/consumer contact point
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/// </summary>
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/// <typeparam name="T">The type of data in the queue</typeparam>
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public class BlockingQueue<T>
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{
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/// <summary>
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/// The lock that protects the data structures
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/// </summary>
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private readonly object m_lock = new object();
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/// <summary>
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/// The queue storing the elements produced
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/// </summary>
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private readonly Queue<T> m_queue = new Queue<T>();
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/// <summary>
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/// A flag indicating if the queue is now empty forever
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/// </summary>
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private bool m_completed = false;
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/// <summary>
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/// The event that signals that items have been produced (consumers wait for this)
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/// </summary>
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private readonly System.Threading.ManualResetEvent m_itemsProduced = new System.Threading.ManualResetEvent(false);
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/// <summary>
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/// The event that signals that items have been consumed (producers wait for this)
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/// </summary>
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private readonly System.Threading.ManualResetEvent m_itemsConsumed = new System.Threading.ManualResetEvent(false);
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/// <summary>
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/// The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue
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/// </summary>
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private readonly long m_maxCapacity = 100;
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/// <summary>
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/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue{T}"/> class with the default capacity
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/// </summary>
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public BlockingQueue()
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{
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}
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/// <summary>
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/// Gets a value indicating whether this <see cref="Duplicati.Library.Utility.BlockingQueue{T}"/> is completed
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/// </summary>
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public bool Completed { get { return m_completed; } }
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/// <summary>
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/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue{T}"/> class
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/// </summary>
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/// <param name='maxCapacity'>The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue</param>
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public BlockingQueue(long maxCapacity)
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: this()
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{
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if (maxCapacity <= 0)
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throw new ArgumentException("The maximum capacity must be a positive number", nameof(maxCapacity));
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m_maxCapacity = maxCapacity;
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}
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/// <summary>
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/// Signals that the producers are done and no more elements will be put into the queue
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/// </summary>
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public void SetCompleted()
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{
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m_completed = true;
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m_itemsProduced.Set();
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m_itemsConsumed.Set();
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}
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/// <summary>
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/// Enqueues the specified item.
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/// </summary>
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/// <param name='item'>The item to put into the queue</param>
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public bool Enqueue(T item)
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{
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while (true)
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{
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lock(m_lock)
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{
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if (m_completed)
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return false;
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if (m_queue.Count < m_maxCapacity)
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{
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m_queue.Enqueue(item);
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m_itemsProduced.Set();
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return true;
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}
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m_itemsConsumed.Reset();
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}
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m_itemsConsumed.WaitOne();
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}
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}
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/// <summary>
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/// Dequeues an element from the queue
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/// </summary>
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/// <returns>The dequeued element or default(T) if there are no more elements</returns>
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public T Dequeue()
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{
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while(true)
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{
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lock(m_lock)
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{
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if (m_queue.Count > 0)
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{
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m_itemsConsumed.Set();
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return m_queue.Dequeue();
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}
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if (m_completed)
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return default(T);
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m_itemsProduced.Reset();
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}
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m_itemsProduced.WaitOne();
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}
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}
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}
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}
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