Files
duplicati/ReleaseBuilder/Build/Command.Compile.cs
2024-05-27 12:21:19 +02:00

92 lines
4.7 KiB
C#

namespace ReleaseBuilder.Build;
public static partial class Command
{
/// <summary>
/// Main compilation of projects
/// </summary>
private static class Compile
{
/// <summary>
/// Builds the projects listed in <paramref name="sourceProjects"/> for the distinct <paramref name="buildTargets"/>
/// </summary>
/// <param name="baseDir">The base solution folder</param>
/// <param name="buildDir">The folder where builds should be placed</param>
/// <param name="sourceProjects">The projects to build</param>
/// <param name="windowsOnlyProjects">Projects that are only for the Windows targets</param>
/// <param name="guiProjects">Projects that are only needed for GUI builds</param>
/// <param name="buildTargets">The targets to build</param>
/// <param name="releaseInfo">The release info to use for the build</param>
/// <param name="keepBuilds">A flag that allows re-using existing builds</param>
/// <param name="rtcfg">The runtime configuration</param>
/// <returns>A task that completes when the build is done</returns>
public static async Task BuildProjects(string baseDir, string buildDir, IEnumerable<string> sourceProjects, IEnumerable<string> windowsOnlyProjects, IEnumerable<string> guiProjects, IEnumerable<PackageTarget> buildTargets, ReleaseInfo releaseInfo, bool keepBuilds, RuntimeConfig rtcfg, bool useHostedBuilds)
{
// For tracing, create a log folder and store all logs there
var logFolder = Path.Combine(buildDir, "logs");
Directory.CreateDirectory(logFolder);
// Get the unique build targets (ignoring the package type)
var buildArchTargets = buildTargets.DistinctBy(x => (x.OS, x.Arch, x.Interface)).ToArray();
if (buildArchTargets.Length == 1)
Console.WriteLine($"Building single release: {buildArchTargets.First().BuildTargetString}");
else
Console.WriteLine($"Building {buildArchTargets.Length} versions");
foreach (var target in buildArchTargets)
{
var outputFolder = Path.Combine(buildDir, target.BuildTargetString);
// Faster iteration for debugging is to keep the build folder
if (keepBuilds && Directory.Exists(outputFolder))
{
Console.WriteLine($"Skipping build as output exists for {target.BuildTargetString}");
}
else
{
var tmpfolder = Path.Combine(buildDir, target.BuildTargetString + "-tmp");
Console.WriteLine($"Building {target.BuildTargetString} ...");
foreach (var proj in sourceProjects)
{
if (target.OS != OSType.Windows && windowsOnlyProjects.Contains(proj))
continue;
if (target.Interface == InterfaceType.Cli && guiProjects.Contains(proj))
continue;
// TODO: Self contained builds are bloating the build size
// Alternative is to require the .NET runtime to be installed
// Fix any RIDs that differ from .NET SDK
var archstring = target.Arch switch
{
ArchType.Arm7 => $"{target.OSString}-arm",
_ => target.BuildArchString
};
var command = new string[] {
"dotnet", "publish", proj,
"-c", "Release",
"-o", tmpfolder,
"-r", archstring,
$"/p:AssemblyVersion={releaseInfo.Version}",
$"/p:Version={releaseInfo.Version}-{releaseInfo.Channel}-{releaseInfo.Timestamp:yyyyMMdd}",
"--self-contained", useHostedBuilds ? "false" : "true"
};
await ProcessHelper.ExecuteWithLog(command, workingDirectory: tmpfolder, logFolder: logFolder, logFilename: (pid, isStdOut) => $"{Path.GetFileNameWithoutExtension(proj)}.{target.BuildTargetString}.{pid}.{(isStdOut ? "stdout" : "stderr")}.log");
}
// Perform any post-build steps, cleaning and signing as needed
await PostCompile.PrepareTargetDirectory(baseDir, tmpfolder, target.OS, target.Arch, target.BuildTargetString, rtcfg, keepBuilds);
Directory.Move(tmpfolder, outputFolder);
}
Console.WriteLine("Completed!");
}
}
}
}