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78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Duplicati.Server
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{
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/// <summary>
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/// This class handles synchronized waiting for events
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/// </summary>
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public class EventPollNotify
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{
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/// <summary>
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/// The lock that grants exclusive access to control structures
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/// </summary>
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private readonly object m_lock = new object();
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/// <summary>
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/// The current eventID
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/// </summary>
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private long m_eventNo = 0;
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/// <summary>
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/// The list of subscribed waiting threads
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/// </summary>
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private readonly Queue<System.Threading.ManualResetEvent> m_waitQueue = new Queue<System.Threading.ManualResetEvent>();
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/// <summary>
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/// An eventhandler for subscribing to event updates without blocking
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/// </summary>
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public event EventHandler NewEvent;
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/// <summary>
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/// Gets the current event ID
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/// </summary>
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public long EventNo { get { return m_eventNo; } }
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/// <summary>
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/// Call to wait for an event that is newer than the current known event
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/// </summary>
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/// <param name="eventId">The last known event id</param>
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/// <param name="milliseconds">The number of milliseconds to block</param>
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/// <returns>The current event id</returns>
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public long Wait(long eventId, int milliseconds)
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{
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System.Threading.ManualResetEvent mre;
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lock (m_lock)
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{
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//If a newer event has already occured, return immediately
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if (eventId != m_eventNo)
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return m_eventNo;
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//Otherwise register this thread as waiting
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mre = new System.Threading.ManualResetEvent(false);
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m_waitQueue.Enqueue(mre);
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}
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//Wait until we are signalled or the time has elapsed
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mre.WaitOne(milliseconds, false);
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return m_eventNo;
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}
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/// <summary>
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/// Signals that an event has occurred and notifies all waiting threads
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/// </summary>
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public void SignalNewEvent()
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{
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lock (m_lock)
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{
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m_eventNo++;
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while (m_waitQueue.Count > 0)
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m_waitQueue.Dequeue().Set();
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}
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if (NewEvent != null)
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NewEvent(this, null);
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}
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}
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}
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