16 Commits

Author SHA1 Message Date
aurpine 309b94c727 Improve custom iterator tutorial 2026-04-03 12:46:10 -04:00
Emily 99b1f86d53 Update list of advantages and disadvantages to more accurately refle… (#8736)
* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Max Hilbrunner 47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c
Rephrase dictionary description in Advanced GDScript
2024-12-16 19:11:59 +01:00
tetrapod00 fdfa3ea66e Rephrase dictionary description in Advanced GDScript 2024-12-15 13:58:40 -08:00
tetrapod00 bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
A Thousand Ships 36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Aaron 81f1db2ca8 Fix the spelling and example list code. 2023-07-19 12:15:22 -04:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
HolonProduction b0001380c0 Improve description of range function.
Fixes #5763

The description from before did not take negative `s` into account.
2022-10-07 23:30:45 +02:00
Kevin Conner c6e58d8fad Remove an incorrect distinction drawn with Objective-C (#5224)
An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.

The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.

https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-09-05 18:48:16 +02:00
Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
saolof 6377b21b22 Update gdscript_advanced.rst 2021-04-22 06:42:29 -04:00
saolof 5cf04ee69c Update gdscript_advanced.rst 2021-04-21 19:55:50 -04:00
saolof 15bcf71083 Minor change to section on for loop syntax
The C-like for loop is specific to languages that wanted to copy C syntax and has nothing to do with static vs dynamic typing. Most new languages do not have it and have a foreach loop over iterators instead, regardless of whether they are statically typed or not.
2021-04-21 18:53:34 -04:00
Nathan Lovato 4272395ab7 Move scripting section to tutorials/
Closes #4113
2020-10-07 14:05:48 -06:00