WraithGlade
f0d6c52ab0
Fixed minor typo: missing subject noun ("the script").
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This sentence was missing the proper subject of the verb and was slightly grammatically off.
2026-01-25 13:57:38 -05:00
Patrick Exner (FlameLizard)
18aed7f3ac
Rename demo to project for GDExtension docs ( #11658 )
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* Rename demo to project for GDExtension docs
Renames demo to project based on consensus in the GDExtension meeting to
convey that GDExtensions and by extension the godot-cpp-template can be
used to both write addons but also game code
* Update tutorials/scripting/cpp/gdextension_cpp_example.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-01-23 14:07:39 +01:00
Phlegm
78d655b41b
Merge pull request #11356 from Phlegmlee/patch-2
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Update gdscript_exports.rst - Add info on how to create property descriptions
2026-01-22 11:07:46 +01:00
Max Hilbrunner
84b2b12786
Merge pull request #11569 from Cyberhead21/change-scenes-manually
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Document functions used for changing scenes manually
2026-01-22 10:54:23 +01:00
Max Hilbrunner
d0a111048d
Merge pull request #11319 from Ivorforce/simplify-godot-cpp-class-ref
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Simplify the "Adding documentation" article for godot-cpp, and de-duplicate format information.
2026-01-22 10:02:29 +01:00
Lukas Tenbrink
2d4cccbc84
Simplify the "Adding documentation" article for godot-cpp, and de-duplicate information.
2026-01-21 13:11:30 +01:00
Max Hilbrunner
6222cd617d
Merge pull request #11070 from dalexeev/gds-update-annotation-desc-and-guidelines
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GDScript: Update annotation description and development guidelines
2026-01-18 14:33:27 +01:00
Max Hilbrunner
4e7fd3f3f2
Merge pull request #11473 from stan220/patch-1
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Add Java/Kotlin to the list of other language bindings
2026-01-18 04:45:22 +01:00
Max Hilbrunner
f82cb0bb2a
Merge pull request #11589 from dsnopek/gdextension-interface-json2
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Update `gdextension_interface.json` docs for change to functions without return values
2026-01-10 01:14:25 +01:00
Max Hilbrunner
5ab0a695f9
Merge pull request #11578 from ColinSORourke/GDExt_Registers
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Clarify GDExtension GDRegister types in C++ Tutorial
2026-01-10 01:10:35 +01:00
Colin O'Rourke
7b4ca19da4
Add Register Class clarifying note.
2026-01-08 11:45:50 -08:00
David Snopek
91c1e5c289
Update gdextension_interface.json docs for change to functions without return values
2026-01-08 13:15:23 -06:00
Rémi Verschelde
8b56c6dfce
Merge pull request #11551 from dsnopek/gdextension-interface-json
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Add documentation page about `gdextension_interface.json`
2026-01-08 17:55:27 +01:00
David Snopek
221e0edc46
Add documentation page about gdextension_interface.json
2026-01-08 06:22:14 -06:00
Cyberhead21
db6dc3b36c
Document functions used for changing scenes manually
2025-12-29 00:40:18 +01:00
Lukas Tenbrink
5072a892d7
Fix GitHub Actions workflow link in documentation
2025-12-22 17:50:17 +01:00
Max Hilbrunner
46a8e010ca
GDScript: Clarify the use of callv() to call variadic functions ( #11501 )
2025-12-19 11:42:35 +01:00
Max Hilbrunner
04609f757e
Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
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godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
David Snopek
062e1bd1c0
godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays
2025-12-07 05:41:25 -06:00
Danil Alexeev
ed5bc5ebc7
GDScript: Clarify the use of callv() to call variadic functions
2025-11-27 16:33:55 +03:00
Alexander Morland
b5965dddcd
fixed indentation causing render issue on code sample
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bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Hugo Locurcio
a4d57d6a14
Fix typo in GD0001 C# diagnostic example code
2025-11-17 21:05:19 +01:00
stan220
23e65f3e1f
Update other_languages.rst
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Add Java/Kotlin language link
2025-11-17 14:53:57 +03:00
Max Hilbrunner
b197efa329
Merge pull request #11463 from wk-y/patch-1
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Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Russell Sanborn
bd52d13fe7
Update casing for autoload in singletons_autoload.rst
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Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
wk-y
67ce5abf2b
Change 'subclasses' to 'inner classes' in style guide
2025-11-12 15:55:52 -08:00
Max Hilbrunner
fbec851fe2
Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
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Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
2998e262b0
Merge pull request #11429 from Calinou/add-objectdb-profiler
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Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Lukas Tenbrink
aa22c323ff
Add a section to godot-cpp explaining core types and where to find their documentation.
2025-11-07 11:34:14 +01:00
Lukas Tenbrink
c46a399eab
Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.
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# Conflicts:
# tutorials/scripting/cpp/gdextension_cpp_example.rst
2025-11-05 15:26:00 +01:00
Max Hilbrunner
124436d178
Merge pull request #11426 from charjr/destroy-vector2
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Explicitly destroy Vector2
2025-11-05 14:56:34 +01:00
Max Hilbrunner
452a0e7c9f
Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
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Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6
godot-cpp CMake documentation guideline conformance updates ( #11376 )
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* cmake-updates
Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
- a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-11-05 14:51:14 +01:00
Hugo Locurcio
9420053a95
Document relative paths in .gdextension files being supported
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- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146
Document reading an exported property value's early on in GDScript exports
2025-11-04 18:19:06 +01:00
Hugo Locurcio
c91f5076a8
Add documentation on using the ObjectDB profiler
2025-11-03 18:51:29 +01:00
Max Hilbrunner
a502dee2a9
Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
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Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
John
e24d1809ef
Explicitly destroy Vector2
2025-10-29 17:29:34 +00:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e
Add extern to global struct variables in GDExtension C example
2025-10-19 06:35:33 -05:00
John
8f4277b9f2
Remove erroneous include guard
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Hugo Locurcio
2481589819
Document function parameter defaults in GDScript reference
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This also fixes some reStructuredText syntax issues.
2025-10-14 23:40:37 +02:00
Samuel Nicholas
b61cd5d935
Update Working with CMake GDExtension documentation ( #11370 )
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- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1
Remove mentions of mobile platforms from godot-cpp "Getting started" document.
2025-10-13 00:38:54 +02:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35
Merge pull request #11348 from Calinou/csharp-basics-net-9
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Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00