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4.1
godot-docs/tutorials/plugins/editor
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MannyC 8f766fa2de inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 04:41:14 +01:00
..
img
update images and related information
2023-05-08 21:22:06 +02:00
3d_gizmos.rst
Snake-case .tscn, .gd and _on_* callbacks
2023-05-18 12:46:58 +02:00
import_plugins.rst
Corrected sample code in import_plugins.rst
2023-05-09 08:29:52 -05:00
index.rst
More Godot 4 rename fixes (#6315)
2022-10-15 20:54:47 +02:00
inspector_plugins.rst
inspector_plugins.rst: add new "wide" parameter to _parse_property
2023-11-11 04:41:14 +01:00
installing_plugins.rst
update images and related information
2023-05-08 21:22:06 +02:00
making_main_screen_plugins.rst
Update some C# examples
2023-05-18 13:14:05 +02:00
making_plugins.rst
Fix wrong C# code examples in making plugins tutorial
2023-10-09 00:29:38 +02:00
visual_shader_plugins.rst
Snake-case .tscn, .gd and _on_* callbacks
2023-05-18 12:46:58 +02:00
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