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godot-docs/classes/class_audioeffectphaser.rst
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.. Generated automatically from Godot engine sources.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectPhaser.xml.
.. _class_AudioEffectPhaser:
AudioEffectPhaser
=================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Adds a phaser audio effect to an audio bus.
Creates several notch and peak filters that sweep across the spectrum.
.. rst-class:: classref-introduction-group
Description
-----------
A "phaser" effect creates a copy of the original audio that phase-rotates differently across the entire frequency spectrum, with the use of a series of all-pass filter stages (6 in this effect). This copy modulates with a low-frequency oscillator and combines with the original audio, resulting in peaks and troughs that sweep across the spectrum.
This effect can be used to create a "glassy" or "bubbly" sound.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Audio buses <../tutorials/audio/audio_buses>`
- :doc:`Audio effects <../tutorials/audio/audio_effects>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`depth<class_AudioEffectPhaser_property_depth>` | ``1.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`feedback<class_AudioEffectPhaser_property_feedback>` | ``0.7`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`range_max_hz<class_AudioEffectPhaser_property_range_max_hz>` | ``1600.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`range_min_hz<class_AudioEffectPhaser_property_range_min_hz>` | ``440.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`rate_hz<class_AudioEffectPhaser_property_rate_hz>` | ``0.5`` |
+---------------------------+--------------------------------------------------------------------+------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AudioEffectPhaser_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``1.0`` :ref:`🔗<class_AudioEffectPhaser_property_depth>`
.. rst-class:: classref-property-setget
- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_depth**\ (\ )
Intensity of the effect. Value can range from 0.1 to 4.0.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectPhaser_property_feedback:
.. rst-class:: classref-property
:ref:`float<class_float>` **feedback** = ``0.7`` :ref:`🔗<class_AudioEffectPhaser_property_feedback>`
.. rst-class:: classref-property-setget
- |void| **set_feedback**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_feedback**\ (\ )
The volume ratio of the filtered audio that is fed back to the all-pass filters. The higher the value, the sharper and louder the peak filters created by the effect. Value can range from 0.1 to 0.9.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectPhaser_property_range_max_hz:
.. rst-class:: classref-property
:ref:`float<class_float>` **range_max_hz** = ``1600.0`` :ref:`🔗<class_AudioEffectPhaser_property_range_max_hz>`
.. rst-class:: classref-property-setget
- |void| **set_range_max_hz**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_range_max_hz**\ (\ )
Determines the maximum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectPhaser_property_range_min_hz:
.. rst-class:: classref-property
:ref:`float<class_float>` **range_min_hz** = ``440.0`` :ref:`🔗<class_AudioEffectPhaser_property_range_min_hz>`
.. rst-class:: classref-property-setget
- |void| **set_range_min_hz**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_range_min_hz**\ (\ )
Determines the minimum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectPhaser_property_rate_hz:
.. rst-class:: classref-property
:ref:`float<class_float>` **rate_hz** = ``0.5`` :ref:`🔗<class_AudioEffectPhaser_property_rate_hz>`
.. rst-class:: classref-property-setget
- |void| **set_rate_hz**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_rate_hz**\ (\ )
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. Value can range from 0.01 to 20.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`