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History
veganaiZe
bb18cf01d6
Update using_tilemaps.rst
...
Fix wording about pasting.
2026-05-19 13:56:31 -07:00
..
img
Update images for 2D meshes, 2D lights and shadows
2026-01-19 12:58:49 -05:00
video
Fix visual artifacts (
#10722
)
2025-03-02 19:08:44 -05:00
2d_antialiasing.rst
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
2d_lights_and_shadows.rst
Merge pull request
#11364
from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
2025-10-22 21:10:45 +02:00
2d_meshes.rst
Update images for 2D meshes, 2D lights and shadows
2026-01-19 12:58:49 -05:00
2d_movement.rst
Replace mentions of the default
icon.png
with
icon.svg
2026-04-19 23:42:56 +02:00
2d_parallax.rst
Fix video alignment after dependency update without CSS
2025-02-03 11:52:04 -08:00
2d_sprite_animation.rst
Fix C# _Process method signatures
2025-02-05 20:14:35 +01:00
2d_transforms.rst
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 13:47:58 -08:00
canvas_layers.rst
…
custom_drawing_in_2d.rst
Merge pull request
#9267
from JordanKlooster/patch-1
2025-01-24 22:28:16 -05:00
index.rst
Rename particle_process_material_2D.rst to particle_process_material_2d.rst
2025-02-02 16:24:51 -05:00
introduction_to_2d.rst
Improve 3D in 2D section
2026-02-04 18:30:24 +00:00
particle_process_material_2d.rst
Document converting a ParticleProcessMaterial to a ShaderMaterial
2026-01-09 00:48:39 +01:00
particle_systems_2d.rst
Update 2D particle systems to mention global coordinates being the default
2026-01-29 01:38:51 +01:00
using_tilemaps.rst
Update using_tilemaps.rst
2026-05-19 13:56:31 -07:00
using_tilesets.rst
Remove old Godot version references to simplify documentation
2025-10-07 19:01:12 +02:00