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Hugo Locurcio fe504f0fa6 Update and improve documentation on seed/state in Random number generation
- Add a mention of internal state on RandomNumberGenerator instances.
- Reorder and rename section to mention `seed()` first, as the default
  behavior no longer requires calling `randomize()` manually to get
  different results every run.
- Remove notice about `randomize()` being called by default since Godot 4.0,
  since it's been the default behavior for a while now.
2026-06-24 01:44:45 +02:00
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