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godot-docs/tutorials/performance
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Hugo Locurcio c64bb5d7df Update Optimization using Servers for Godot 4
- Add information on the behavior of physics interpolation
  when using servers in 2D/3D (this also affects debug visualizations).
2026-01-29 01:37:29 +01:00
..
img
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
vertex_animation
Remove "outdated article" banner on index pages
2026-01-16 00:01:17 +01:00
cpu_optimization.rst
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
general_optimization.rst
Remove deprecated Intel GPA from General optimization tips
2025-07-30 00:09:28 +02:00
gpu_optimization.rst
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
index.rst
Add tutorial for reducing pipeline compilation stutters.
2024-10-03 14:57:57 -03:00
optimizing_3d_performance.rst
Remove old Godot version references to simplify documentation
2025-10-07 19:01:12 +02:00
pipeline_compilations.rst
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
thread_safe_apis.rst
Update Thread-safe APIs for Godot 4.5
2025-10-31 19:08:42 +01:00
using_multimesh.rst
Delete mention of OpenGL ES 2
2024-11-22 18:26:30 +02:00
using_multiple_threads.rst
Add a section for multithreading primitives to Core types.
2025-11-10 12:11:47 +01:00
using_servers.rst
Update Optimization using Servers for Godot 4
2026-01-29 01:37:29 +01:00
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