#ifndef GAME_MWWORLD_ACTIONEAT_H
#define GAME_MWWORLD_ACTIONEAT_H

#include "action.hpp"

namespace MWWorld
{
    class ActionEat : public Action
    {
        void executeImp(const Ptr& actor) override;

    public:
        ActionEat(const MWWorld::Ptr& object);
    };
}

#endif
