#ifndef CSV_RENDER_SELECTION_MODE_H
#define CSV_RENDER_SELECTION_MODE_H

#include "../widget/scenetoolmode.hpp"

class QAction;

namespace CSVWidget
{
    class SceneToolbar;
}

namespace CSVRender
{
    class WorldspaceWidget;

    class SelectionMode : public CSVWidget::SceneToolMode
    {
        Q_OBJECT

    public:
        SelectionMode(
            CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget, unsigned int interactionMask);

    protected:
        WorldspaceWidget& getWorldspaceWidget();

        /// Add context menu items to \a menu.
        ///
        /// \attention menu can be a 0-pointer
        ///
        /// \return Have there been any menu items to be added (if menu is 0 and there
        /// items to be added, the function must return true anyway.
        bool createContextMenu(QMenu* menu) override;

    private:
        WorldspaceWidget& mWorldspaceWidget;
        unsigned int mInteractionMask;
        QAction* mSelectAll;
        QAction* mDeselectAll;
        QAction* mInvertSelection;

    protected slots:

        virtual void selectAll();
        virtual void clearSelection();
        virtual void invertSelection();
    };
}

#endif
