#ifndef OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H
#define OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H

namespace MWMechanics
{
    enum class DamageSourceType
    {
        Unspecified,
        Melee,
        Ranged,
        Magical,
    };
}

#endif
