GUI Settings
############

.. omw-setting::
   :title: scaling factor
   :type: float32
   :range: 0.5 to 8.0
   :default: 1.0
   :location: :bdg-success:`Launcher > Settings > Interface`

   This setting scales GUI windows.
   A value of 1.0 results in normal scale.
   Larger values increase GUI scale for high resolution displays.

.. omw-setting::
   :title: font size
   :type: int
   :range: 12 to 18
   :default: 16
   :location: :bdg-success:`Launcher > Settings > Interface`

   Specifies glyph size for in-game fonts.
   Default bitmap fonts work best at 16px; others may be blurry.
   trueType fonts do not have this issue.

.. omw-setting::
   :title: menu transparency
   :type: float32
   :range: 0.0 (transparent) to 1.0 (opaque)
   :default: 0.84

   Controls transparency of GUI windows.
   Adjustable in game via Menu Transparency slider in the Prefs panel of Options.

.. omw-setting::
   :title: tooltip delay
   :type: float32
   :range: ≥ 0.0
   :default: 0.0

   Seconds delay before tooltip appears when hovering over an item in GUI mode.
   Tooltips show context-sensitive info (weight, value, damage, etc.).
   Adjustable in game with Menu Help Delay slider in Prefs panel.

.. omw-setting::
   :title: keyboard navigation
   :type: boolean
   :range: true, false
   :default: true

   Enable or disable keyboard navigation (arrow keys, tab focus, spacebar, Use key).

.. omw-setting::
   :title: stretch menu background
   :type: boolean
   :range: true, false
   :default: false
   :location: :bdg-success:`Launcher > Settings > Interface`

   Stretch or shrink main menu, splash screens, intro movies, and cut scenes
   to fill the video resolution, possibly distorting aspect ratio.
   Bethesda assets are 4:3 ratio; others may differ.
   If false, assets are centered with black bars filling remainder.

.. omw-setting::
   :title: controller menus
   :type: boolean
   :range: true, false
   :default: false
   :location: :bdg-success:`Launcher > Settings > Interface`

   Menus are now fully navigable with a controller using the DPad, triggers, and
   face buttons. Most button mappings follow the Xbox version, with modern
   additions like R3 to toggle item info. All menus can be opened and closed
   with the controller, though some elements—such as editing settings or viewing
   certain tooltips—still use the controller’s mouse cursor.
   A button hint bar appears at the bottom of each menu, with icons that match
   the connected controller type (Xbox, PlayStation, Switch, or Steam). In the
   inventory menu, L2/R2 switch between sub-menus (Map, Inventory, Magic, Stats),
   while L1/R1 adjust filters in inventory and barter screens. R3 toggles
   tooltips, similar to Oblivion Remastered. Mouse input remains fully supported.
   If false, the controller works as a GUI mouse.

.. omw-setting::
   :title: controller tooltips
   :type: boolean
   :range: true, false
   :default: false
   :location: :bdg-success:`Launcher > Settings > Interface`

   When true, you do not need to press R3 to show tooltips when using
   controller menus.
   If false, controller menu tooltips are hidden until R3 is pressed.

.. omw-setting::
   :title: subtitles
   :type: boolean
   :range: true, false
   :default: false

   Enable or disable subtitles for NPC dialog and some sound effects.
   Subtitles appear in a tooltip box at screen lower center.
   Toggleable in game with Subtitles button in Prefs panel.

.. omw-setting::
   :title: hit fader
   :type: boolean
   :range: true, false
   :default: true


   Enables or disables the red flash overlay when the character takes damage.

.. omw-setting::
   :title: werewolf overlay
   :type: boolean
   :range: true, false
   :default: true


   Enable or disable the werewolf visual effect in first-person mode.

.. omw-setting::
   :title: color background owned
   :type: color
   :range: [0, 1]
   :default: 0.15 0.0 0.0 1.0


   Background color of tooltip and crosshair when hovering over an NPC-owned item.
   Four floating point values: red, green, blue, alpha (alpha ignored).
   No effect if "show owned" in Game Settings is false.

.. omw-setting::
   :title: color crosshair owned
   :type: color
   :range: [0, 1]
   :default: 1.0 0.15 0.15 1.0


   Crosshair color when hovering over an NPC-owned item.
   Four floating point values: red, green, blue, alpha (alpha ignored).
   No effect if crosshair setting in HUD is false or "show owned" in Game Settings is false.

.. omw-setting::
   :title: color topic enable
   :type: boolean
   :range: true, false
   :default: false
   :location: :bdg-success:`Launcher > Settings > Interface`

   Controls whether dialogue topics in the list are colored by their state.
   See related "color topic specific" and "color topic exhausted".

.. omw-setting::
   :title: color topic specific
   :type: color
   :range: [0, 1]
   :default: 0.45 0.5 0.8 1

   Overrides color of dialogue topics with unique actor responses.
   Four floating point values: red, green, blue, alpha (alpha ignored).
   Unique if Actor filter matches speaking actor and not read yet.

.. omw-setting::
   :title: color topic specific over
   :type: color
   :range: [0, 1]
   :default: 0.6 0.6 0.85 1

   "Over" color for dialogue topics meeting "color topic specific" criteria.
   Four floating point values; alpha ignored.
   Active GUI element via keyboard or mouse events.

.. omw-setting::
   :title: color topic specific pressed
   :type: color
   :range: [0, 1]
   :default: 0.3 0.35 0.75 1

   "Pressed" color for dialogue topics meeting "color topic specific".
   Four floating point values; alpha ignored.
   Active GUI element receiving sustained input.

.. omw-setting::
   :title: color topic exhausted
   :type: color
   :range: [0, 1]
   :default: 0.3 0.3 0.3 1

   Overrides color of dialogue topics exhausted by the player.
   Four floating point values; alpha ignored.
   Exhausted if response has been seen.

.. omw-setting::
   :title: color topic exhausted over
   :type: color
   :range: [0, 1]
   :default: 0.55 0.55 0.55 1

   "Over" color for dialogue topics meeting "color topic exhausted".
   Four floating point values; alpha ignored.
   Active GUI element via keyboard or mouse.

.. omw-setting::
   :title: color topic exhausted pressed
   :type: color
   :range: [0, 1]
   :default: 0.45 0.45 0.45 1

   "Pressed" color for dialogue topics meeting "color topic exhausted".
   Four floating point values; alpha ignored.
   Active GUI element receiving sustained input.
