diff --git a/CHANGELOG.md b/CHANGELOG.md index c6686eba0d..6f5b398bf2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,7 @@ +0.52.0 +------ + + 0.51.0 ------ diff --git a/CMakeLists.txt b/CMakeLists.txt index 3fc1b8321e..bc11f3430a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -80,7 +80,7 @@ endif() message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 51) +set(OPENMW_VERSION_MINOR 52) set(OPENMW_VERSION_RELEASE 0) set(OPENMW_LUA_API_REVISION 129) set(OPENMW_POSTPROCESSING_API_REVISION 5) diff --git a/README.md b/README.md index ad3e9b1e19..d777ba8ef5 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ OpenMW is an open-source open-world RPG game engine that supports playing Morrow OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set. -* Version: 0.51.0 +* Version: 0.52.0 * License: GPLv3 (see [LICENSE](https://gitlab.com/OpenMW/openmw/-/raw/master/LICENSE) for more information) * Website: https://www.openmw.org * IRC: #openmw on irc.libera.chat diff --git a/apps/openmw/mwstate/statemanagerimp.cpp b/apps/openmw/mwstate/statemanagerimp.cpp index a39f739266..08e8beb860 100644 --- a/apps/openmw/mwstate/statemanagerimp.cpp +++ b/apps/openmw/mwstate/statemanagerimp.cpp @@ -675,7 +675,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file { // Insert additional else if statements above to cover future releases static_assert(ESM::MinSupportedSaveGameFormatVersion <= ESM::OpenMW0_49MinSaveGameFormatVersion); - release = "OpenMW 0.51.0"; + release = "OpenMW 0.52.0"; } auto l10n = MWBase::Environment::get().getL10nManager()->getContext("OMWEngine"); std::string error = l10n->formatMessage("LoadingRequiresOldVersionError", { "version" }, { release });