Commit Graph

120 Commits

Author SHA1 Message Date
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Andrei Kortunov 1f42418660 Update fonts documentation 2019-06-01 23:04:01 +04:00
Alexei Dobrohotov 216f908a07 Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov 41a50d8ff7 Merge branch 'fix-paths.rst' into 'master'
Correct Windows paths in paths.rst to work for all valid configurations

See merge request OpenMW/openmw!107
2019-05-10 19:33:07 +00:00
Andrei Kortunov 31546ef996 Correct documentation about animated containers 2019-05-10 21:54:45 +04:00
AnyOldName3 74a93702df Correct Windows paths in paths.rst to work for all valid configurations 2019-05-09 22:25:43 +00:00
Andrei Kortunov d1e6d1c6d8 Add a documentation for extended settings 2019-05-05 16:27:46 +04:00
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Capostrophic 5e9bd743a5 Document some gameplay settings 2019-04-24 16:21:12 +03:00
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov 14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
bzzt ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Alex Kokkinos 6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Bret Curtis d56733149c Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov c6cb91ce61 Limit maximum FOV value 2019-03-18 10:27:30 +04:00
elsid f2e47d640d Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov 9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Bret Curtis 14d342558b Merge pull request #2198 from elsid/navigator_doc
Fixes for navigator documenation
2019-03-02 11:20:15 +01:00
Bret Curtis cd70354f34 Merge pull request #2190 from akortunov/terrain
Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
elsid 298af7f6a6 Fix links 2019-03-01 21:18:34 +03:00
elsid 909d25320e Remove duplicated option 2019-03-01 21:18:34 +03:00
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt 9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
elsid f3c9b34a1a Add Navigator settings documentation 2019-03-01 01:50:17 +03:00
AnyOldName3 5e95e12027 Switch from a manual label to using the automatic title-based one 2019-02-27 23:51:54 +00:00
AnyOldName3 8efde41a1e Add a line break to make label work 2019-02-27 22:08:42 +00:00
AnyOldName3 b5c92fbb0e Add missing documentation for shadow normal offset distance setting. 2019-02-23 14:25:50 +00:00
Bret Curtis df2de8a661 Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis 942f7f776d Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali cb5a57e41b Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
Andrei Kortunov bfafac28f5 Update fonts setup guide 2019-01-29 10:59:14 +04:00
AnyOldName3 8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
tackeart 7b22d4a25d Instructions on removing tex effect blocks quickly
also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic a9619dbe03 Update Fonts documentation 2018-12-30 17:23:57 +03:00
AnyOldName3 e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3 0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3 dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3 3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis fc82e680b4 Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn 8337423e6c Fixed up grammar in the game settings documentation. 2018-10-27 20:16:51 -07:00
Alec Nunn 89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00