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2026-04-03 14:59:01 +03:00

63 lines
1.5 KiB
C++

#ifndef OPENMW_LUAUI_ELEMENT
#define OPENMW_LUAUI_ELEMENT
#include <vector>
#include "widget.hpp"
namespace LuaUi
{
struct Element
{
static std::shared_ptr<Element> make(sol::table layout, bool menu, sol::optional<sol::table> options);
static void erase(Element* element);
template <class Callback>
static void forEach(bool menu, Callback callback)
{
auto& container = menu ? sMenuElements : sGameElements;
for (auto& [_, element] : container)
callback(element.get());
}
static const std::vector<std::string_view>& allLayoutProperties();
WidgetExtension* mRoot;
sol::main_object mLayout;
std::string mLayer;
bool mWarnedOnce{ false };
// From options
bool mNoWarnUnused{ false };
enum State
{
New,
Created,
Update,
Destroy,
Destroyed,
};
State mState;
void create(uint64_t dept = 0);
void update();
void destroy();
friend void clearGameInterface();
friend void clearMenuInterface();
void checkWarnings();
private:
Element(sol::table layout, sol::optional<sol::table> options);
sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); }
static std::map<Element*, std::shared_ptr<Element>> sGameElements;
static std::map<Element*, std::shared_ptr<Element>> sMenuElements;
};
}
#endif // !OPENMW_LUAUI_ELEMENT