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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#ifndef OPENMW_LUAUI_ELEMENT
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#define OPENMW_LUAUI_ELEMENT
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#include <vector>
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#include "widget.hpp"
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namespace LuaUi
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{
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struct Element
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{
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static std::shared_ptr<Element> make(sol::table layout, bool menu, sol::optional<sol::table> options);
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static void erase(Element* element);
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template <class Callback>
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static void forEach(bool menu, Callback callback)
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{
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auto& container = menu ? sMenuElements : sGameElements;
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for (auto& [_, element] : container)
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callback(element.get());
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}
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static const std::vector<std::string_view>& allLayoutProperties();
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WidgetExtension* mRoot;
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sol::main_object mLayout;
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std::string mLayer;
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bool mWarnedOnce{ false };
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// From options
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bool mNoWarnUnused{ false };
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enum State
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{
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New,
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Created,
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Update,
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Destroy,
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Destroyed,
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};
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State mState;
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void create(uint64_t dept = 0);
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void update();
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void destroy();
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friend void clearGameInterface();
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friend void clearMenuInterface();
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void checkWarnings();
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private:
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Element(sol::table layout, sol::optional<sol::table> options);
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sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); }
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static std::map<Element*, std::shared_ptr<Element>> sGameElements;
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static std::map<Element*, std::shared_ptr<Element>> sMenuElements;
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};
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}
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#endif // !OPENMW_LUAUI_ELEMENT
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