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23 lines
569 B
C++
23 lines
569 B
C++
#ifndef OPENMW_LUAUI_WIDGETLIST
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#define OPENMW_LUAUI_WIDGETLIST
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#include <sol/table.hpp>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace LuaUi
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{
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void registerAllWidgets();
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const std::unordered_map<std::string, std::string>& widgetTypeToName();
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void clearGameInterface();
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void clearMenuInterface();
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bool warnUnused(std::vector<std::string>& warnings, sol::object table, const std::string& tableName,
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const std::vector<std::string_view>& usedKeys, bool generateWarningStrings);
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}
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#endif // OPENMW_LUAUI_WIDGETLIST
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