40 Commits

Author SHA1 Message Date
Richard Fairhurst ea8d2151a9 Allow combine_lines_below on each layer (#850)
Co-authored-by: Etilène Jourdier <etienne.jourdier@gmail.com>
2025-09-30 14:45:19 +01:00
Echoz 5c8d73b4f0 feat: write attribution in pmtiles metadata (#818) 2025-09-29 12:21:18 +01:00
Richard Fairhurst 13b841d58f Visvalingam-Whyatt simplification (#772) 2024-10-19 11:34:29 +01:00
Richard Fairhurst 22ecab790d Add per-layer ability to disable multipoints (#771) 2024-10-13 22:47:30 +01:00
Richard Fairhurst 1c0638fc45 Fix reading bools from shapefiles (#715) 2024-05-08 17:55:37 +01:00
Richard Fairhurst 65829e48cd GeoJSON as alternative to shapefiles (#630) 2024-01-01 23:08:08 +00:00
Colin Dellow d62c480deb be able to render the planet with 32gb of RAM (#618)
* move OutputObjects to mmap store

For the planet, we need 1.3B output objects, 12 bytes per, so ~15GB
of RAM.

* treat objects at low zoom specially

For GB, ~0.3% of objects are visible at low zooms.

I noticed in previous planet runs that fetching the objects for tiles in
the low zooms was quite slow - I think it's because we're scanning 1.3B
objects each time, only to discard most of them. Now we'll only be
scanning ~4M objects per tile, which is still an absurd number, but
should mitigate most of the speed issue without having to properly
index things.

This will also help us maintain performance for memory-constrained
users, as we won't be scanning all 15GB of data on disk, just a smaller
~45MB chunk.

* make more explicit that this is unexpected

* extend --materialize-geometries to nodes

For Points stored via Layer(...) calls, store the node ID in the
OSM store, unless `--materialize-geometries` is present.

This saves ~200MB of RAM for North America, so perhaps 1 GB for the
planet if NA has similar characteristics as the planet.

Also fix the OSM_ID(...) macro - it was lopping off many more bits
than needed, due to some previous experiments. Now that we want to track
nodes, we need at least 34 bits.

This may pose a problem down the road when we try to address thrashing.
The mechanism I hoped to use was to divide the OSM stores into multiple
stores covering different low zoom tiles. Ideally, we'd be able to
recall which store to look in -- but we only have 36 bits, we need 34
to store the Node ID, so that leaves us with 1.5 bits => can divide into
3 stores.

Since the node store for the planet is 44GB, dividing into 3 stores
doesn't give us very much headroom on a 32 GB box. Ah well, we can
sort this out later.

* rejig AttributePair layout

On g++, this reduces the size from 48 bytes to 34 bytes.

There aren't _that_ many attribute pairs, even on the planet scale, but
this plus a better encoding of string attributes might save us ~2GB at
the planet level, which is meaningful for a 32GB box

* fix initialization order warning

* add PooledString

Not used by anything yet. Given Tilemaker's limited needs, we can get
away with a stripped-down string class that is less flexible than
std::string, in exchange for memory savings.

The key benefits - 16 bytes, not 32 bytes (g++) or 24 bytes (clang).

When it does allocate (for strings longer than 15 bytes), it allocates
from a pool so there's less per-allocation overhead.

* add tests for attribute store

...I'm going to replace the string implementation, so let's have some
backstop to make sure I don't break things

* rejig isHot

Break dependency on AttributePair, just work on std::string

* teach PooledString to work with std::string

...this will be useful for doing map lookups when testing if an
AttributePair has already been created with the given value.

* use PooledString in AttributePair

AttributePair has now been trimmed from 48 bytes to 18 bytes. There are
40M AttributeSets for the planet. That suggests there's probably ~30M AttributePairs,
so hopefully this is a savings of ~900MB at the planet level.

Runtime doesn't seem affected.

There's a further opportunity for savings if we can make more strings
qualify for the short string optimization. Only about 40% of strings
fit in the 15 byte short string optimization.

Of the remaining 60%, many are Latin-alphabet title cased strings like
`Wellington Avenue` -- this could be encoded using 5 bits per letter,
saving us an allocation.

Even in the most optimistic case where:

- there are 30M AttributePairs
- of these, 90% are strings (= 27M)
- of these, 60% don't fit in SSO (=16m)
- of these, we can make 100% fit in SSO

...we only save about 256MB at the planet level, but at some significant
complexity cost. So probably not worth pursuing at the moment.

* log timings

When doing the planet, especially on a box with limited memory, there
are long periods with no output. Show some output so the user doesn't
think things are hung.

This also might be useful in detecting perf regressions more granularly.

* AppendVector: an append-only chunked vector

When using --store, deque is nice because growing doesn't require
invalidating the old storage and copying it to a new location.

However, it's also bad, because deque allocates in 512-byte chunks,
which causes each 4KB OS page to have data from different z6 tiles.

Instead, use our own container that tries to get the best of both worlds.

Writing a random access iterator is new for me, so I don't trust this
code that much. The saving grace is that the container is very limited,
so errors in the iterator impelementation may not get exercised in
practice.

* fix progress when --store present

* mutex on RelationScan progress output

* make NodeStore/WayStore shardable

This adds three methods to the stores:

- `shard()` returns which shard you are
- `shards()` returns how many shards total
- `contains(shard, id)` returns whether or not shard N has an item with
  id X

SortedNodeStore/SortedWayStore are not implemented yet, that'll come in
a future commit.

This will allow us to create a `ShardedNodeStore` and `ShardedWayStore`
that contain N stores. We will try to ensure that each store has data
that is geographically close to each other.

Then, when reading, we'll do multiple passes of the PBF to populate each store.
This should let us reduce the working set used to populate the stores,
at the cost of additional linear scans of the PBF. Linear scans of disk
are much less painful than random scans, so that should be a good trade.

* add minimal SortedNodeStore test

I'm going to rejig the innards of this class, so let's have some tests.

* stop using internal linkage for atomics

In order to shard the stores, we need to have multiple instances
of the class.

Two things block this currently: atomics at file-level, and
thread-locals.

Moving the atomics to the class is easy.

Making the thread-locals per-class will require an approach similar
to that adopted in
https://github.com/systemed/tilemaker/blob/52b62dfbd5b6f8e4feb6cad4e3de86ba27874b3a/include/leased_store.h#L48,
where we have a container that tracks the per-class data.

* SortedNodeStore: abstract TLS behind storage()

Still only supports 1 class, but this is a step along the path.

* SortedWayStore: abstract TLS behind storage()

* SortedNodeStore: support multiple instances

* SortedWayStorage: support multiple instances

* actually fix the low zoom object collection

D'oh, this "worked" due to two bugs cancelling each other:

(a) the code to find things in the low zoom list never found anything,
    because it assumed a base z6 tile of 0/0

(b) we weren't returning early, so the normal code still ran

Rejigged to actually do what I was intending

* AppendVector tweaks

* more low zoom fixes

* implement SortedNodeStore::contains

* implement SortedWayStore::contains

* use TileCoordinatesSet

* faster covered tile enumeration

Do a single pass,  rather than one pass per zoom.

* add ShardedNodeStore

This distributes nodes into one of 8 shards, trying to roughly group
parts of the globe by complexity.

This should help with locality when writing tiles.

A future commit will add a ShardedWayStore and teach read_pbf to read in
a locality-aware manner, which should help when reading ways.

* add ShardedWayStore

Add `--shard-stores` flag.

It's not clear yet this'll be a win, will need to benchmark.

The cost of reading the PBF blocks repeatedly is a bit higher than I was
expecting. It might be worth seeing if we can index the blocks to skip
fruitless reads.

* fewer, more balanced shards

* skip ReadPhase::Ways passes if node store is empty

* support multiple passes for ReadPhase::Relations

* fix check for first way

* adjust shards

With this distribution, no node shard is more than ~8.5GB.

* Relations: fix effectiveShards > 1 check

Oops, bug that very moderately affected performance in the non
`--shard-stores` case

* extend --materialize-geometries to LayerAsCentroid

It turns out that about 20% of LayerAsCentroid calls are for nodes,
which this branch could already do.

The remaining calls are predominantly ways, e.g. housenumbers.

We always materialize relation centroids, as they're expensive to
compute.

In GB, this saves about 6.4M points, ~102M. Scaled to the planet, it's
perhaps a 4.5GB savings, which should let us use a more aggressive shard
strategy.

It seems to add 3-4 seconds to the time to process GB.

* add `DequeMap`, change AttributeStore to use it

This implements the idea in https://github.com/systemed/tilemaker/issues/622#issuecomment-1866813888

Rather than storing a `deque<T>` and a `flat_map<T*, uint32_t>`,
store a `deque<T>` and `vector<uint32_t>`, to save 8 bytes per
AttributePair and AttributeSet.

* capture s(this)

Seems to save ~1.5 seconds on GB

* fix warning

* fix warning, really

* fewer shards

Shard 1 (North America) is ~4.8GB of nodes, shard 4 (some of Europe) is
3.7GB. Even ignoring the memory savings in the recent commits, these
could be merged.

* extract option parsing to own file

We'd like to have different defaults based on whether `--store` is
present. Now that option parsing will have some more complex logic,
let's pull it into its own class so it can be more easily tested.

* use sensible defaults based on presence of --store

* improve test coverage

* fixes

* update number of shards to 6

This has no performance impact as we never put anything in the 7th
shard, and so we skip doing the 7th pass in the ReadPhase::Ways and
ReadPhase::Relations phase.

The benefit is only to avoid emitting a noisy log about how the 7th store
has 0 entries in it.

Timings with 6 shards on Vultr's 16-core machine here: https://gist.github.com/cldellow/77991eb4074f6a0f31766cf901659efb

The new peak memory is ~12.2GB.

I am a little perplexed -- the runtime on a 16-core server was
previously:

```
$ time tilemaker --store /tmp/store --input planet-latest.osm.pbf --output tiles.mbtiles --shard-stores
real	195m7.819s
user	2473m52.322s
sys	73m13.116s
```

But with the most recent commits on this branch, it was:

```
real	118m50.098s
user	1531m13.026s
sys	34m7.252s
```

This is incredibly suspicious. I also tried re-running commit
bbf0957c1e, and got:

```
real	123m15.534s
user	1546m25.196s
sys	38m17.093s
```

...so I can't explain why the earlier runs took 195 min.

Ideas:

- the planet changed between runs, and a horribly broken geometry was
  fixed

- Vultr gives quite different machines for the same class of server

- perhaps most likely: I failed to click "CPU-optimized" when picking
  the earlier server, and got a slow machine the first time, and a fast
  machine the second time. I'm pretty sure I paid the same $, so I'm
  not sure I believe this.

I don't think I really believe that a 33% reduction in runtime is
explained by any of those, though. Anyway, just another thing to
be befuddled by.

* --store uses lazy geometries; permit overriding

I did some experiments on a Hetzner 48-core box with 192GB of RAM:

--store, materialize geometries:
real 65m34.327s
user 2297m50.204s
sys 65m0.901s

The process often failed to use 100% of CPU--if you naively divide
user+sys/real you get ~36, whereas the ideal would be ~48.

Looking at stack traces, it seemed to coincide with calls to Boost's
rbtree_best_fit allocator.

Maybe:

- we're doing disk I/O, and it's just slower than recomputing the geometries
- we're using the Boost mmap library suboptimally -- maybe there's
  some other allocator we could be using. I think we use the mmap
  allocator like a simple bump allocator, so I don't know why we'd need
  a red-black tree

--store, lazy geometries:
real 55m33.979s
user 2386m27.294s
sys 23m58.973s

Faster, but still some overhead (user+sys/real => ~43)

no --store, materialize geometries: OOM

no --store, lazy geometries (used 175GB):
real 51m27.779s
user 2306m25.309s
sys 16m34.289s

This was almost 100% CPU - user+sys/real => ~45)

From this, I infer:

- `--store` should always default to lazy geometries in order to
  minimize the I/O burden

- `--materialize-geometries` is a good default for non-store usage,
  but it's still useful to be able to override and use lazy geometries,
  if it then means you can fit the data entirely in memory
2023-12-28 15:23:35 +00:00
Richard Fairhurst 5acee418ba PMTiles support (#620) 2023-12-22 10:45:05 +00:00
systemed 05c3cda557 Set maximum zoom for feature limit 2023-10-04 10:17:59 +01:00
systemed 0ea137fedb Per-tile feature limit as per #547 2023-10-03 17:52:02 +01:00
Richard Fairhurst 06e0b2820b Configurable sort order (#485) 2023-03-31 15:09:58 +01:00
Richard Fairhurst 1f9a564d02 High-resolution geometries at max zoom level (#384) 2022-02-17 10:44:10 +00:00
Michael Reichert 37311d4165 Do not write layers with write_to attribute to metadata.json (#330) 2021-10-04 09:58:34 +01:00
Richard Fairhurst d400f0b6c8 Merge tile contents (#225) 2021-04-18 14:07:27 +01:00
Richard Fairhurst 72c8325a41 Per-layer option to merge polygons (#223) 2021-04-13 11:26:44 +01:00
Wouter van Kleunen cb261f5703 Cleanup to tile coordinates generation (#222) 2021-04-11 15:54:21 +01:00
Richard Fairhurst 229e9a01ea Combine linestrings only at specified zoom levels (#221) 2021-04-10 22:42:19 +01:00
systemed 2f4715584a Add filter_below to skip small areas at low zooms 2021-03-31 12:27:27 +01:00
Wouter van Kleunen 8319d9ec3e Write metadata.json file when generating directory output 2021-03-24 10:14:51 +00:00
Wouter van Kleunen 43dc1a2259 Attribute store sets of attributes 2021-02-26 14:45:16 +00:00
Wouter van Kleunen 37ac7308fd Use boost asio thread pool to schedule tile generation 2021-02-21 21:12:02 +00:00
systemed 04b93a92ca Use shared key/value dict across OutputObjects 2020-06-28 17:06:39 +01:00
systemed 6e713f542b Consistently use 1TBS
[whitespace only, no code changes]
2020-05-23 12:19:56 +01:00
systemed f02c8cf1a1 Better diagnostics for invalid multipolygons 2020-01-29 11:03:31 +00:00
systemed 66444bc39d source_columns=true to include all attributes 2019-03-06 17:07:10 +00:00
Tim Sheerman-Chase 5f4307101a Rename OSMObject to OsmLuaProcessing, start on doxygen documentation 2018-06-11 12:42:00 +01:00
Tim Sheerman-Chase 714e6f8873 Move serialize layers to json to the Layer definition class 2018-06-09 21:25:57 +01:00
Tim Sheerman-Chase 13e4770a87 Preparation for making TileData control the flow of tile data 2018-06-06 02:44:51 +01:00
Tim Sheerman-Chase cc573404bb Minor tidying 2018-06-04 22:22:36 +01:00
Tim Sheerman-Chase b265e84156 Allow object merging to be disabled in config or command line 2018-06-04 13:34:00 +01:00
Tim Sheerman-Chase 90807a975d Typedef tile coordinates 2018-05-30 23:15:03 +01:00
Thibaud 6cd5f4e383 Update the clipper precision for high zoom levels
Merge Thibaud:high-zoom-level
2018-05-30 11:53:48 +01:00
Tim Sheerman-Chase 753d91cb49 Add const keyword where possible 2018-05-20 06:24:24 +01:00
Tim Sheerman-Chase 060c6b054b Move config load to earlier in startup 2018-05-19 20:45:43 +01:00
Tim Sheerman-Chase cc83fdfffc Split load external shp to its own function 2018-05-19 20:01:07 +01:00
Tim Sheerman-Chase f48bdd59fc Store layer data in object 2018-05-19 19:44:35 +01:00
Tim Sheerman-Chase ba72bf9d0c Add layers to config object 2018-05-19 19:25:09 +01:00
Tim Sheerman-Chase b672a51f21 Group config settings into object 2018-05-19 15:05:56 +01:00
Tim Sheerman-Chase 000fcfad9e Try to keep sharedData out of pdf loading stage 2018-05-19 13:16:56 +01:00
Tim Sheerman-Chase 4d392f70a2 Split main function into a few smaller functions, move shared data to use header 2018-05-18 20:28:24 +01:00