Files
tilemaker/include/read_shp.h
2021-05-21 20:56:29 +01:00

32 lines
981 B
C++

/*! \file */
#ifndef _READ_SHP_H
#define _READ_SHP_H
#include <unordered_map>
#include <string>
#include <vector>
#include <map>
#include "geom.h"
#include "output_object.h"
#include "osm_lua_processing.h"
#include "kaguya.hpp"
#include "attribute_store.h"
// Shapelib
#include "shapefil.h"
void fillPointArrayFromShapefile(std::vector<Point> *points, SHPObject *shape, uint part);
/// Read requested attributes from a shapefile, and encode into an OutputObject
void addShapefileAttributes(DBFHandle &dbf, OutputObject &oo, int recordNum, std::unordered_map<int,std::string> &columnMap, std::unordered_map<int,int> &columnTypeMap);
/// Read shapefile, and create OutputObjects for all objects within the specified bounding box
void readShapefile(const Box &clippingBox,
class LayerDefinition &layers,
uint baseZoom, uint layerNum,
class ShpMemTiles &shpMemTiles,
OsmLuaProcessing &osmLuaProcessing);
#endif //_READ_SHP_H