Since `packed` containers are now internally represented by a `bitpack`,
they need special handling on initialization: they need to be either
bitpacked or bitcasted to their backing integer. `Sema` already did this,
but `LowerZon` didn't yet.
Also, notably, remove `Air.value`! The `onePossibleValue` check was
actually dead code, because it is a bug if Sema ever emits code which
considers a value of OPV type to be runtime-known---and at that point
`Air.value` is just a thin wrapper around `Air.Ref.toInterned`.
I've realised that the cause of at least some of our weird CI flakiness
was a bug in how `Nav` values were resolved. Consider this scenario: the
frontend resolves the type of a `Nav`, and then sends a function to the
backend, which requires the backend to lower a pointer to that `Nav`.
The backend calls `InternPool.getNav` to determine the `Nav`'s type.
However, this races with the frontend resolving the *value* of that
`Nav`. This involves writing separately to two fields, `bits` and
`type_or_value`. If only one of these changes is observed, then the
backend will incorrectly interpret the type as the value or vice versa,
leading to a crash or even a miscompilation. (Of course, there's also
the straightforward issue that the racing loads were non-atomic, making
them illegal).
The only good solution to this was to make `Nav` 4 bytes bigger, giving
it separate `type` and `value` fields. In theory that's a quite small
change, but it ended up having a bunch of nice consequences which led to
this diff being a bit bulkier than expected:
* `Nav.Repr.Bits` was simplified, because it no longer has to track
"resolution status": we can use `.none` for that. This frees up some
bits to make things more consistent between the "type resolved" and
"fully resolved" states.
* This consistency allowed the `Nav.status` union to be replaced with a
simpler field `Nav.resolved`, which is a bit nicer to work with.
* Most of the "getter" functions were able to be removed from `Nav`
because the state they were fetching had been moved to simple fields
on `Nav.resolved`.
* There were still a handful of free bits in `Nav.Repr.Bits`, which
could be used to represent the "const" and "threadlocal" flags rather
than these being stored on `Key.Extern` and `Key.Variable`. This is a
bit more convenient for linkers.
* With those bits gone, `Key.Variable` is a trivial wrapper around a
type and an initial value, and the fact that a declaration is mutable
can be represented solely through the "const" flag. Therefore,
`Key.Variable` no longer served a purpose, and could be eliminated
entirely in favour of storing the variable's initial value directly in
the "value" field of the `Nav`.
So, I'm quite pleased with this refactor! But anyway, regarding the bug
fix which actually motivated this: if I've done my job correctly, this
should solve some crashes, such as these (which were what tipped me off
to this bug in the first place):
https://codeberg.org/ziglang/zig/actions/runs/2306/jobs/7/attempt/1https://codeberg.org/ziglang/zig/actions/runs/2173/jobs/6/attempt/1
...and, who knows, perhaps even the random SIGSEGVs we've seen on some
targets! Probably not, but one can hope.
The change in codegen/x86_64/CodeGen.zig was not strictly necessary (the
Sema change I did solves the error I was getting there), I just think
it's better style anyway.
I was trying out combining struct layout resolution with resolution of
default field values, but it broke a few cases which it's not clear we
want to break. The simplest such case was a struct with a field which
was a slice of itself, with a default value of `&.{}`.
So, at least for now, I'm accepting defeat and splitting this back out.
This allows a couple of behavior tests which were removed to be
re-introduced---I will do that in the commit following this one.
I have *not* made this separate phase of resolution "lazy": instead, it
is tied to layout resolution, in the sense that if a struct's layout is
referenced, then its default field values are also referenced. I chose
this approach for simplicity---not of the implementation (it's actually
slightly *more* code to do it this way!), but in terms of the language
specification. I think this behavior is easier to understand and keep in
your head. It can be easily changed in future if we decide we want to.
This partially reverts the commit titled "compiler: merge struct default
value resolution into layout resolution".
Because of packed structs, checking whether a type is extern-compatible
requires that its layout be resolved. For functions to do this
validation as soon as the function type is created would lead to
dependency loops in cases like '*const fn (*@This()) void callconv(.c)`.
Therefore, when creating a function *type*, we no longer perform this
check immediately, instead waiting until the function is called.
This actually doesn't cause any dependency loops in std, which is pretty
much my benchmark for it being acceptable. This can be reverted if it
turns out to be problematic, but for now, let's err on the side of
language simplicity.
To be clear, this *does* regress some cases which previously worked: I
will have to remove some behavior tests as a result of this commit. To
be honest, the tests which look to be failing as a result of this are
things which I think are generally unadvisable; I actually reckon a bit
more friction to use default field values in non-trivial ways might be a
good thing to stop people from misusing them as much. Struct fields
should very rarely have default values; about the only common situation
where they make sense is "options" structs.
Now that https://github.com/ziglang/zig/issues/24657 has been
implemented, the compiler can simplify its internal representation of
comptime-known `packed struct` and `packed union` values. Instead of
storing them field-wise, we can simply store their backing integer
value. This simplifies many operations and improves efficiency in some
cases.
...and rework some of the incremental reference tracking. Almost all
kinds of AnalUnit have one property in common: they might never be
referenced in any update despite conceptually "existing", in which case
we don't want to waste time semantically analyzing them. As of the lazy
type resolution introduced in this commit, the only units to which this
does not apply are `memoized_state` and `@"comptime"`. Previously, I had
a somewhat hacky system in `Zcu` for dealing with this, but I now have a
better understanding of the design incremental compilation is converging
on, so can implement a better solution. By finding a few unused bits
lying around (...or making them), we can represent a single bit of state
indicating whether something's corresponding units have ever been
referenced. This is akin to the units being in `Zcu.outdated`, with the
key difference being that the compiler will *not* attempt to analyze
units which are in this state. Once they are first referenced or
depended on, the flag is set to true and the unit is added to `outdated`
so that it can participate in the normal dependency resolution logic.
It is always a bug in Sema to check whether an IES is resolved. This is
because whether the IES is resolved depends on whether the function
which owns it has been analyzed yet, which depends on the order the
compiler analyzes declarations in, which it is incorrect to have any
dependency on. Instead, we must always either not look at the resolved
set, or resolve it first (with `Sema.ensureFuncIesResolved`) and then
look at the definitely-resolved concrete error set.
Luckily, removing a bunch of the buggy logic which tried to
opportunistically use already-resolved inferred error sets actually
didn't regress anything! It seems this logic was mostly left over from
before Andrew reworked inferred error sets, and had become essentially
dead code. This is because inferred error sets are stricter than they
used to be, and in particular, we make no attempt to support mutual
recursion.
I suspect that most of the logic touching IESes can be simplified even
further than I have done here without regressing any existing code; my
goal in this commit was just to remove any *buggy* code I could find.
Eliminate the `std.Thread.Pool` used in the compiler for concurrency and
asynchrony, in favour of the new `std.Io.async` and `std.Io.concurrent`
primitives.
This removes the last usage of `std.Thread.Pool` in the Zig repository.
I started this diff trying to remove a little dead code from the C
backend, but ended up finding a bunch of dead code sprinkled all over
the place:
* `packed` handling in the C backend which was made dead by `Legalize`
* Representation of pointers to runtime-known vector indices
* Handling for the `vector_store_elem` AIR instruction (now removed)
* Old tuple handling from when they used the InternPool repr of structs
* Straightforward unused functions
* TODOs in the LLVM backend for features which Zig just does not support
This commit expands on the foundations laid by https://github.com/ziglang/zig/pull/23177
and moves even more `Sema`-only functionality from `Value`
to `Sema.arith`. Specifically all shift and bitwise operations,
`@truncate`, `@bitReverse` and `@byteSwap` have been moved and
adapted to the new rules around `undefined`.
Especially the comptime shift operations have been basically
rewritten, fixing many open issues in the process.
New rules applied to operators:
* `<<`, `@shlExact`, `@shlWithOverflow`, `>>`, `@shrExact`: compile error if any operand is undef
* `<<|`, `~`, `^`, `@truncate`, `@bitReverse`, `@byteSwap`: return undef if any operand is undef
* `&`, `|`: Return undef if both operands are undef, turn undef into actual `0xAA` bytes otherwise
Additionally this commit canonicalizes the representation of
aggregates with all-undefined members in the `InternPool` by
disallowing them and enforcing the usage of a single typed
`undef` value instead. This reduces the amount of edge cases
and fixes a bunch of bugs related to partially undefined vecs.
List of operations directly affected by this patch:
* `<<`, `<<|`, `@shlExact`, `@shlWithOverflow`
* `>>`, `@shrExact`
* `&`, `|`, `~`, `^` and their atomic rmw + reduce pendants
* `@truncate`, `@bitReverse`, `@byteSwap`
Alignment and fill options only apply to numbers.
Rework the implementation to mainly branch on the format string rather
than the type information. This is more straightforward to maintain and
more straightforward for comptime evaluation.
Enums support being printed as decimal, hexadecimal, octal, and binary.
`formatInteger` is another possible format method that is
unconditionally called when the value type is struct and one of the
integer-printing format specifiers are used.
added adapter to AnyWriter and GenericWriter to help bridge the gap
between old and new API
make std.testing.expectFmt work at compile-time
std.fmt no longer has a dependency on std.unicode. Formatted printing
was never properly unicode-aware. Now it no longer pretends to be.
Breakage/deprecations:
* std.fs.File.reader -> std.fs.File.deprecatedReader
* std.fs.File.writer -> std.fs.File.deprecatedWriter
* std.io.GenericReader -> std.io.Reader
* std.io.GenericWriter -> std.io.Writer
* std.io.AnyReader -> std.io.Reader
* std.io.AnyWriter -> std.io.Writer
* std.fmt.format -> std.fmt.deprecatedFormat
* std.fmt.fmtSliceEscapeLower -> std.ascii.hexEscape
* std.fmt.fmtSliceEscapeUpper -> std.ascii.hexEscape
* std.fmt.fmtSliceHexLower -> {x}
* std.fmt.fmtSliceHexUpper -> {X}
* std.fmt.fmtIntSizeDec -> {B}
* std.fmt.fmtIntSizeBin -> {Bi}
* std.fmt.fmtDuration -> {D}
* std.fmt.fmtDurationSigned -> {D}
* {} -> {f} when there is a format method
* format method signature
- anytype -> *std.io.Writer
- inferred error set -> error{WriteFailed}
- options -> (deleted)
* std.fmt.Formatted
- now takes context type explicitly
- no fmt string
These conversion routines accept a `round` argument to control how the
result is rounded and return whether the result is exact. Most callers
wanted this functionality and had hacks around it being missing.
Also delete `std.math.big.rational` because it was only being used for
float conversion, and using rationals for that is a lot more complex
than necessary. It also required an allocator, whereas the new integer
routines only need to be passed enough memory to store the result.
Update the estimated total items for the codegen and link progress nodes
earlier. Rather than waiting for the main thread to dispatch the tasks,
we can add the item to the estimated total as soon as we queue the main
task. The only difference is we need to complete it even in error cases.
* The `codegen_nav`, `codegen_func`, `codegen_type` tasks are renamed to
`link_nav`, `link_func`, and `link_type`, to more accurately reflect
their purpose of sending data to the *linker*. Currently, `link_func`
remains responsible for codegen; this will change in an upcoming
commit.
* Don't go on a pointless detour through `PerThread` when linking ZCU
functions/`Nav`s; so, the `linkerUpdateNav` etc logic now lives in
`link.zig`. Currently, `linkerUpdateFunc` is an exception, because it
has broader responsibilities including codegen, but this will be
solved in an upcoming commit.
Inline calls which happened in the erroring `AnalUnit` still show as
error notes, because they tend to make very important context (e.g. to
see how comptime values propagate through them). However, "earlier"
inline calls are still useful to see to understand how something is
being referenced, so we should include them in the reference trace.
* When storing a zero-bit type, we should short-circuit almost
immediately. Zero-bit stores do not need to do any work.
* The bit size computation for arrays is incorrect; the `abiSize` will
already be appropriately aligned, but the logic to do so here
incorrectly assumes that zero-bit types have an alignment of 0. They
don't; their alignment is 1.
Resolves: #21202Resolves: #21508Resolves: #23307
This commit reworks how Sema handles arithmetic on comptime-known
values, fixing many bugs in the process.
The general pattern is that arithmetic on comptime-known values is now
handled by the new namespace `Sema.arith`. Functions handling comptime
arithmetic no longer live on `Value`; this is because some of them can
emit compile errors, so some *can't* go on `Value`. Only semantic
analysis should really be doing arithmetic on `Value`s anyway, so it
makes sense for it to integrate more tightly with `Sema`.
This commit also implements more coherent rules surrounding how
`undefined` interacts with comptime and mixed-comptime-runtime
arithmetic. The rules are as follows.
* If an operation cannot trigger Illegal Behavior, and any operand is
`undefined`, the result is `undefined`. This includes operations like
`0 *| undef`, where the LHS logically *could* be used to determine a
defined result. This is partly to simplify the language, but mostly to
permit codegen backends to represent `undefined` values as completely
invalid states.
* If an operation *can* trigger Illegal Behvaior, and any operand is
`undefined`, then Illegal Behavior results. This occurs even if the
operand in question isn't the one that "decides" illegal behavior; for
instance, `undef / 1` is undefined. This is for the same reasons as
described above.
* An operation which would trigger Illegal Behavior, when evaluated at
comptime, instead triggers a compile error. Additionally, if one
operand is comptime-known undef, such that the other (runtime-known)
operand isn't needed to determine that Illegal Behavior would occur,
the compile error is triggered.
* The only situation in which an operation with one comptime-known
operand has a comptime-known result is if that operand is undefined,
in which case the result is either undefined or a compile error per
the above rules. This could potentially be loosened in future (for
instance, `0 * rt` could be comptime-known 0 with a runtime assertion
that `rt` is not undefined), but at least for now, defining it more
conservatively simplifies the language and allows us to easily change
this in future if desired.
This commit fixes many bugs regarding the handling of `undefined`,
particularly in vectors. Along with a collection of smaller tests, two
very large test cases are added to check arithmetic on `undefined`.
The operations which have been rewritten in this PR are:
* `+`, `+%`, `+|`, `@addWithOverflow`
* `-`, `-%`, `-|`, `@subWithOverflow`
* `*`, `*%`, `*|`, `@mulWithOverflow`
* `/`, `@divFloor`, `@divTrunc`, `@divExact`
* `%`, `@rem`, `@mod`
Other arithmetic operations are currently unchanged.
Resolves: #22743Resolves: #22745Resolves: #22748Resolves: #22749Resolves: #22914