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https://github.com/clockworklabs/SpacetimeDB.git
synced 2026-05-19 22:22:57 -04:00
Changed DateTimeOffset to long in C# module
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@@ -46,7 +46,7 @@ public static partial class Module
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public uint player_id;
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public DbVector2 direction;
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public float speed;
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public DateTimeOffset last_split_time;
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public long last_split_time;
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}
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[Table(Name = "player", Public = true)]
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@@ -219,7 +219,7 @@ public static partial class Module
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player_id = player_id,
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direction = new DbVector2(0, 1),
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speed = 0f,
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last_split_time = timestamp,
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last_split_time = timestamp.ToUnixTimeMilliseconds(),
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});
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return entity;
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}
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@@ -279,7 +279,7 @@ public static partial class Module
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for (int i = 0; i < player_entities.Count; i++)
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{
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var circle_i = circles[i];
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var time_since_split = (float)(ctx.Timestamp - circle_i.last_split_time).TotalSeconds;
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var time_since_split = (ctx.Timestamp.ToUnixTimeMilliseconds() - circle_i.last_split_time) / 1000f;
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var time_before_recombining = MathF.Max(SPLIT_RECOMBINE_DELAY_SEC - time_since_split, 0f);
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if (time_before_recombining > SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC)
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{
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@@ -427,7 +427,7 @@ public static partial class Module
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ctx.Timestamp
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);
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circle_entity.mass -= half_mass;
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circle.last_split_time = ctx.Timestamp;
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circle.last_split_time = ctx.Timestamp.ToUnixTimeMilliseconds();
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ctx.Db.circle.entity_id.Update(circle);
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ctx.Db.entity.entity_id.Update(circle_entity);
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circle_count += 1;
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@@ -506,7 +506,7 @@ public static partial class Module
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{
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List<Circle> circles = ctx.Db.circle.player_id.Filter(timer.player_id).ToList();
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Entity[] recombining_entities = circles
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.Where(c => (ctx.Timestamp - c.last_split_time).TotalSeconds >= SPLIT_RECOMBINE_DELAY_SEC)
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.Where(c => (ctx.Timestamp.ToUnixTimeMilliseconds() - c.last_split_time) / 1000 >= SPLIT_RECOMBINE_DELAY_SEC)
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.Select(c => ctx.Db.entity.entity_id.Find(c.entity_id) ?? throw new Exception())
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.ToArray();
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if (recombining_entities.Length <= 1)
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