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# Description of Changes Very small additions to the C# SDK specific for Godot. I wrote the Godot Blackholio tutorial and updated the Unity one. I added the image assets necessary for the tutorial. I added the files for the Godot demo. # API and ABI breaking changes No breaking changes. # Expected complexity level and risk 1. There's really no risk for current systems or projects, it's all new additions to support nicely(-ish) Godot, new Blackholio demo for Godot and updates to the tutorials. # Testing - [X] Follow the tutorial and verify everything works. - [X] Build for Windows and verify it works. - [x] Build for Linux and verify it works. - [x] Build SDK - [x] Publish to Nuget --------- Co-authored-by: rekhoff <r.ekhoff@clockworklabs.io> Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
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SpacetimeDB C# SDK
Overview
This repository contains the C#, Unity and Godot client SDKs for SpacetimeDB. These SDKs contain all the tools you need to build native clients for SpacetimeDB modules using C#.
Documentation
Unity
The Unity SDK uses the same code as the C# SDK. You can find the documentation for the C# SDK in the C# SDK Reference. For a guided tutorial, see the C# SDK Quickstart.
There is also a comprehensive Unity tutorial/demo available:
- Unity Tutorial Doc
- Unity Demo Repo
Godot
The Godot SDK uses the same code as the C# SDK. You can find the documentation for the C# SDK in the C# SDK Reference. For a guided tutorial, see the C# SDK Quickstart.
There is also a comprehensive Godot tutorial/demo available:
- Godot Tutorial Doc
- Godot Demo Repo
Internal developer documentation
See DEVELOP.md.