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# Description of Changes This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++ 20 modules. - Emscripten WASM build system integration with CMake - Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER, etc) - All SpacetimeDB types supported (primitives, Timestamp, Identity, Uuid, etc) - Product types via SPACETIMEDB_STRUCT - Sum types via SPACETIMEDB_ENUM - Constraints marked with FIELD* macros # API and ABI breaking changes None # Expected complexity level and risk 2 - Doesn't heavily impact any other areas but is complex macro C++ structure to support a similar developer experience, did have a small impact on init command # Testing - [x] modules/module-test-cpp - heavily tested every reducer - [x] modules/benchmarks-cpp - tested through the standalone (~6x faster than C#, ~6x slower than Rust) - [x] modules/sdk-test-cpp - [x] modules/sdk-test-procedure-cpp - [x] modules/sdk-test-view-cpp - [x] Wrote several test modules myself - [x] Quickstart smoketest [Currently in progress] - [ ] Write Blackholio C++ server module --------- Signed-off-by: Jason Larabie <jason@clockworklabs.io> Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com> Co-authored-by: Ryan <r.ekhoff@clockworklabs.io> Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
53 lines
1.5 KiB
Markdown
53 lines
1.5 KiB
Markdown
# sdk-test-view-cpp
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C++ implementation of the SpacetimeDB view test module. This mirrors the Rust `sdk-test-view` module to ensure feature parity between the C++ and Rust SDKs.
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## Overview
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This module tests the C++ bindings' view functionality including:
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- **ViewContext views** - Views with caller identity
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- **AnonymousViewContext views** - Views without caller identity
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- **Optional return types** - `std::optional<T>`
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- **Vector return types** - `std::vector<T>`
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- **Table joins** - Combining data from multiple tables
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- **Filtering** - Using indexed fields for efficient queries
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- **Complex queries** - Multi-table joins with filtering logic
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## Tables
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- `player` - Player entities with unique identities
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- `player_level` - Player levels indexed for filtering
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- `player_location` - Player positions with active status
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## Views
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### my_player
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Returns the caller's player record.
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- **Context**: ViewContext (requires sender)
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- **Returns**: `std::optional<Player>`
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### my_player_and_level
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Returns the caller's player joined with their level.
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- **Context**: ViewContext (requires sender)
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- **Returns**: `std::optional<PlayerAndLevel>`
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### players_at_level_0
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Returns all players at level 0.
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- **Context**: AnonymousViewContext (no sender needed)
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- **Returns**: `std::vector<Player>`
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### nearby_players
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Returns all active players within 5 units of the caller.
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- **Context**: ViewContext (requires sender)
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- **Returns**: `std::vector<PlayerLocation>`
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## Building
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```bash
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emcmake cmake -B build
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cmake --build build
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```
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The output will be `build/lib.wasm`.
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