Files
Jason Larabie 52b6c66fa1 Add C++ Bindings (#3544)
# Description of Changes

This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++
20 modules.

- Emscripten WASM build system integration with CMake
- Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER,
etc)
- All SpacetimeDB types supported (primitives, Timestamp, Identity,
Uuid, etc)
- Product types via SPACETIMEDB_STRUCT
- Sum types via SPACETIMEDB_ENUM
- Constraints marked with FIELD* macros

# API and ABI breaking changes

None

# Expected complexity level and risk

2 - Doesn't heavily impact any other areas but is complex macro C++
structure to support a similar developer experience, did have a small
impact on init command

# Testing

- [x] modules/module-test-cpp - heavily tested every reducer
- [x] modules/benchmarks-cpp - tested through the standalone (~6x faster
than C#, ~6x slower than Rust)
- [x] modules/sdk-test-cpp
- [x] modules/sdk-test-procedure-cpp
- [x] modules/sdk-test-view-cpp  
- [x] Wrote several test modules myself
- [x] Quickstart smoketest [Currently in progress]
- [ ] Write Blackholio C++ server module

---------

Signed-off-by: Jason Larabie <jason@clockworklabs.io>
Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: Ryan <r.ekhoff@clockworklabs.io>
Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
2026-02-07 04:26:45 +00:00

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1.5 KiB
Markdown

# sdk-test-view-cpp
C++ implementation of the SpacetimeDB view test module. This mirrors the Rust `sdk-test-view` module to ensure feature parity between the C++ and Rust SDKs.
## Overview
This module tests the C++ bindings' view functionality including:
- **ViewContext views** - Views with caller identity
- **AnonymousViewContext views** - Views without caller identity
- **Optional return types** - `std::optional<T>`
- **Vector return types** - `std::vector<T>`
- **Table joins** - Combining data from multiple tables
- **Filtering** - Using indexed fields for efficient queries
- **Complex queries** - Multi-table joins with filtering logic
## Tables
- `player` - Player entities with unique identities
- `player_level` - Player levels indexed for filtering
- `player_location` - Player positions with active status
## Views
### my_player
Returns the caller's player record.
- **Context**: ViewContext (requires sender)
- **Returns**: `std::optional<Player>`
### my_player_and_level
Returns the caller's player joined with their level.
- **Context**: ViewContext (requires sender)
- **Returns**: `std::optional<PlayerAndLevel>`
### players_at_level_0
Returns all players at level 0.
- **Context**: AnonymousViewContext (no sender needed)
- **Returns**: `std::vector<Player>`
### nearby_players
Returns all active players within 5 units of the caller.
- **Context**: ViewContext (requires sender)
- **Returns**: `std::vector<PlayerLocation>`
## Building
```bash
emcmake cmake -B build
cmake --build build
```
The output will be `build/lib.wasm`.