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# Objective `3d_scene` doesn't use the new `scene.spawn()` pattern. ## Solution - Use it!
39 lines
1.1 KiB
Rust
39 lines
1.1 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, scene.spawn())
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.run();
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}
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/// set up a simple 3D scene
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fn scene() -> impl SceneList {
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bsn_list! [
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(
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#CircularBase
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Mesh3d(asset_value(Circle::new(4.0)))
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MeshMaterial3d::<StandardMaterial>(asset_value(Color::WHITE))
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2))
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),
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(
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#Cube
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Mesh3d(asset_value(Cuboid::new(1.0, 1.0, 1.0)))
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MeshMaterial3d::<StandardMaterial>(asset_value(Color::srgb_u8(124, 144, 255)))
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Transform::from_xyz(0.0, 0.5, 0.0)
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),
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(
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PointLight {
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shadow_maps_enabled: true,
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}
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Transform::from_xyz(4.0, 8.0, 4.0)
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),
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(
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Camera3d
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template_value(Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y))
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)
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]
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}
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