Files
bevy/examples/3d/3d_scene.rs
Carter Anderson 9c09a3bbc3 Use scene.spawn() in 3d_scene (#23942)
# Objective

`3d_scene` doesn't use the new `scene.spawn()` pattern.

## Solution

- Use it!
2026-04-22 21:32:30 +00:00

39 lines
1.1 KiB
Rust

//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, scene.spawn())
.run();
}
/// set up a simple 3D scene
fn scene() -> impl SceneList {
bsn_list! [
(
#CircularBase
Mesh3d(asset_value(Circle::new(4.0)))
MeshMaterial3d::<StandardMaterial>(asset_value(Color::WHITE))
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2))
),
(
#Cube
Mesh3d(asset_value(Cuboid::new(1.0, 1.0, 1.0)))
MeshMaterial3d::<StandardMaterial>(asset_value(Color::srgb_u8(124, 144, 255)))
Transform::from_xyz(0.0, 0.5, 0.0)
),
(
PointLight {
shadow_maps_enabled: true,
}
Transform::from_xyz(4.0, 8.0, 4.0)
),
(
Camera3d
template_value(Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y))
)
]
}