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# Objective Fixes #24017 ## Solution Added `register_boxed_system` to `Commands`. ## Testing - Modified `callbacks` example to show our new `register_boxed_system` method. --------- Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
86 lines
3.1 KiB
Rust
86 lines
3.1 KiB
Rust
//! Sometimes, you want an extremely flexible way to store logic associated with an entity.
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//! This example demonstrates how to store arbitrary systems in components and run them on demand.
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//!
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//! This pattern trades some performance for flexibility and works well for things like cutscenes, scripted events,
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//! or one-off UI-driven interactions that don't need to run every frame.
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use bevy::{ecs::system::SystemId, prelude::*};
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fn main() {
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let mut app = App::new();
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app.add_systems(Startup, setup_callbacks);
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app.add_systems(Update, run_callbacks);
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app.run();
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}
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#[derive(Component)]
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struct Callback {
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system_id: SystemId<(), ()>,
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}
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fn setup_callbacks(mut commands: Commands) {
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let trivial_callback = Callback {
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system_id: commands.register_system(|| {
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println!("This is the trivial callback system");
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}),
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};
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let ordinary_system_callback = Callback {
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system_id: commands.register_system(|query: Query<&Callback>| {
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let n_callbacks = query.iter().len();
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println!("This is the ordinary callback system. There are currently {n_callbacks} callbacks in the world.");
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}),
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};
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let exclusive_callback = Callback {
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system_id: commands.register_system(|world: &mut World| {
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let n_entities = world.entities().len();
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println!("This is the exclusive callback system. There are currently {n_entities} entities in the world.");
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}),
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};
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commands.spawn(trivial_callback);
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commands.spawn(ordinary_system_callback);
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commands.spawn(exclusive_callback);
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// It is also possible to register systems that are already boxed.
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let boxed_trivial_system = Box::new(IntoSystem::into_system(|| {
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println!("This is the boxed trivial callback system");
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}));
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let boxed_trivial_callback = Callback {
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system_id: commands.register_boxed_system(boxed_trivial_system),
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};
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let boxed_ordinary_system = Box::new(IntoSystem::into_system(|query: Query<&Callback>| {
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let n_callbacks = query.iter().len();
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println!("This is the boxed ordinary callback system. There are currently {n_callbacks} callbacks in the world.");
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}));
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let boxed_ordinary_system_callback = Callback {
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system_id: commands.register_boxed_system(boxed_ordinary_system),
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};
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let boxed_exclusive_system = Box::new(IntoSystem::into_system(|world: &mut World| {
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let n_entities = world.entities().len();
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println!("This is the boxed exclusive callback system. There are currently {n_entities} entities in the world.");
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}));
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let boxed_exclusive_callback = Callback {
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system_id: commands.register_boxed_system(boxed_exclusive_system),
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};
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commands.spawn(boxed_trivial_callback);
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commands.spawn(boxed_ordinary_system_callback);
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commands.spawn(boxed_exclusive_callback);
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}
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// In many cases, you might want to use an observer to detect when a callback should run,
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// triggering the callback in response to some entity-event!
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fn run_callbacks(mut commands: Commands, query: Query<&Callback>) {
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for callback in query.iter() {
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commands.run_system(callback.system_id);
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}
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}
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