gh-151678: Add tests for tkinter.dnd (GH-151780)

Drive the drag-and-drop protocol (dnd_start and the DndHandler enter/
motion/commit, leave/cancel and end callbacks).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Serhiy Storchaka
2026-06-20 16:08:55 +03:00
committed by GitHub
parent aa5b164577
commit 2a126a534b
+98
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import unittest
import tkinter
from tkinter import dnd
from test.support import requires
from test.test_tkinter.support import setUpModule # noqa: F401
from test.test_tkinter.support import AbstractTkTest
requires('gui')
class Target:
def __init__(self, widget, log):
self.widget = widget
self.log = log
widget.dnd_accept = self.dnd_accept
def dnd_accept(self, source, event):
self.log.append('accept')
return self
def dnd_enter(self, source, event):
self.log.append('enter')
def dnd_motion(self, source, event):
self.log.append('motion')
def dnd_leave(self, source, event):
self.log.append('leave')
def dnd_commit(self, source, event):
self.log.append('commit')
class Source:
def __init__(self, log):
self.log = log
def dnd_end(self, target, event):
self.log.append('end')
class FakeEvent:
def __init__(self, widget, num=1):
self.num = num
self.widget = widget
self.x = self.y = self.x_root = self.y_root = 0
class DndTest(AbstractTkTest, unittest.TestCase):
def setUp(self):
super().setUp()
self.canvas = tkinter.Canvas(self.root)
self.canvas.pack()
# on_motion() locates the target with winfo_containing(). Bypass that
# real screen lookup, which depends on the window being visible and
# unobscured, so the test does not hinge on the window manager.
self.canvas.winfo_containing = lambda x, y: self.canvas
self.log = []
self.source = Source(self.log)
self.target = Target(self.canvas, self.log)
def test_drag_and_drop(self):
handler = dnd.dnd_start(self.source, FakeEvent(self.canvas))
self.assertIsNotNone(handler)
handler.on_motion(FakeEvent(self.canvas)) # Enter the target.
handler.on_motion(FakeEvent(self.canvas)) # Move within the target.
handler.on_release(FakeEvent(self.canvas)) # Drop on the target.
self.assertEqual(self.log,
['accept', 'enter', 'accept', 'motion', 'commit', 'end'])
def test_cancel(self):
handler = dnd.dnd_start(self.source, FakeEvent(self.canvas))
handler.on_motion(FakeEvent(self.canvas)) # Enter the target.
handler.cancel() # Leaves the target without committing.
self.assertEqual(self.log, ['accept', 'enter', 'leave', 'end'])
def test_no_target(self):
# Nothing under the pointer accepts the drag.
self.canvas.winfo_containing = lambda x, y: None
handler = dnd.dnd_start(self.source, FakeEvent(self.canvas))
handler.on_motion(FakeEvent(self.canvas))
handler.on_release(FakeEvent(self.canvas))
self.assertEqual(self.log, ['end'])
def test_no_recursive_start(self):
handler = dnd.dnd_start(self.source, FakeEvent(self.canvas))
self.assertIsNotNone(handler)
# A drag is already in progress, so a second start is ignored.
self.assertIsNone(dnd.dnd_start(self.source, FakeEvent(self.canvas)))
handler.cancel()
def test_high_button_number_ignored(self):
self.assertIsNone(dnd.dnd_start(self.source, FakeEvent(self.canvas, num=6)))
if __name__ == "__main__":
unittest.main()