mirror of
https://github.com/duplicati/duplicati.git
synced 2026-05-06 15:26:45 -04:00
3f29642f6c
Added auth requirement on all endpoints. Added SignIn-, Access- and Refresh-Tokens based on JWT. Upgraded stored password to be based on PBKDF2. Added default password assignment. Updated logic to support auth-header and re-sign-in for tray-icon and web-ui.
452 lines
18 KiB
C#
452 lines
18 KiB
C#
// Copyright (C) 2024, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using Duplicati.Server.Serialization.Interface;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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using System.Threading;
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using Duplicati.Library.Utility;
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using Duplicati.Library.RestAPI;
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// TODO: Rewrite this class.
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// It should just signal what new backups to run, and not mix with the worker thread.
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namespace Duplicati.Server
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{
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/// <summary>
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/// This class handles scheduled runs of backups
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/// </summary>
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public class Scheduler
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{
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private static readonly string LOGTAG = Duplicati.Library.Logging.Log.LogTagFromType<Scheduler>();
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/// <summary>
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/// The thread that runs the scheduler
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/// </summary>
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private Thread m_thread;
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/// <summary>
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/// A termination flag
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/// </summary>
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private volatile bool m_terminate;
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/// <summary>
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/// The worker thread that is invoked to do work
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/// </summary>
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private WorkerThread<Runner.IRunnerData> m_worker;
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/// <summary>
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/// The wait event
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/// </summary>
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private AutoResetEvent m_event;
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/// <summary>
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/// The data synchronization lock
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/// </summary>
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private readonly object m_lock = new object();
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/// <summary>
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/// An event that is raised when the schedule changes
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/// </summary>
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public event EventHandler NewSchedule;
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/// <summary>
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/// The currently scheduled items
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/// </summary>
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private KeyValuePair<DateTime, ISchedule>[] m_schedule;
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/// <summary>
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/// List of update tasks, used to set the timestamp on the schedule once completed
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/// </summary>
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private Dictionary<Server.Runner.IRunnerData, Tuple<ISchedule, DateTime, DateTime>> m_updateTasks;
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/// <summary>
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/// Constructs a new scheduler
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/// </summary>
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public Scheduler()
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{
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}
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/// <summary>
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/// Initializes scheduler
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/// </summary>
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/// <param name="worker">The worker thread</param>
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public void Init(WorkerThread<Runner.IRunnerData> worker)
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{
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m_thread = new Thread(new ThreadStart(Runner));
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m_worker = worker;
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m_worker.CompletedWork += OnCompleted;
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m_worker.StartingWork += OnStartingWork;
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m_schedule = new KeyValuePair<DateTime, ISchedule>[0];
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m_terminate = false;
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m_event = new AutoResetEvent(false);
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m_updateTasks = new Dictionary<Server.Runner.IRunnerData, Tuple<ISchedule, DateTime, DateTime>>();
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m_thread.IsBackground = true;
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m_thread.Name = "TaskScheduler";
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m_thread.Start();
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}
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public IList<Tuple<long, string>> GetSchedulerQueueIds()
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{
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return (from n in WorkerQueue
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where n.Backup != null
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select new Tuple<long, string>(n.TaskID, n.Backup.ID)).ToList();
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}
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/// <summary>
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/// Forces the scheduler to re-evaluate the order.
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/// Call this method if something changes
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/// </summary>
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public void Reschedule()
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{
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m_event.Set();
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}
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/// <summary>
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/// A snapshot copy of the current schedule list
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/// </summary>
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public List<KeyValuePair<DateTime, ISchedule>> Schedule
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{
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get
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{
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lock (m_lock)
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return m_schedule.ToList();
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}
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}
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/// <summary>
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/// A snapshot copy of the current worker queue, that is items that are scheduled, but waiting for execution
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/// </summary>
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public List<Runner.IRunnerData> WorkerQueue
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{
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get { return (from t in m_worker.CurrentTasks where t != null select t).ToList(); }
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}
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/// <summary>
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/// Terminates the thread. Any items still in queue will be removed
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/// </summary>
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/// <param name="wait">True if the call should block until the thread has exited, false otherwise</param>
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public void Terminate(bool wait)
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{
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m_terminate = true;
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m_event.Set();
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if (wait)
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{
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try
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{
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m_thread.Join();
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}
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catch
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{
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}
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}
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}
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/// <summary>
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/// Returns the next valid date, given the start and the interval
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/// </summary>
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/// <param name="basetime">The base time</param>
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/// <param name="firstdate">The first allowed date</param>
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/// <param name="repetition">The repetition interval</param>
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/// <param name="allowedDays">The days the backup is allowed to run</param>
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/// <returns>The next valid date, or throws an exception if no such date can be found</returns>
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public static DateTime GetNextValidTime(DateTime basetime, DateTime firstdate, string repetition,
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DayOfWeek[] allowedDays)
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{
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var res = basetime;
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var i = 50000;
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while (res < firstdate && i-- > 0)
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res = Timeparser.ParseTimeInterval(repetition, res);
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// If we arrived somewhere after the first allowed date
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if (res >= firstdate)
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{
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var ts = Timeparser.ParseTimeSpan(repetition);
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if (ts.TotalDays >= 1)
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{
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// We jump in days, so we pick the first valid day after firstdate
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for (var n = 0; n < 8; n++)
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if (IsDateAllowed(res, allowedDays))
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break;
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else
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res = res.AddDays(1);
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}
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else
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{
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// We jump less than a day, so we keep adding the repetition until
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// we hit a valid day
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i = 50000;
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while (!IsDateAllowed(res, allowedDays) && i-- > 0)
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res = Timeparser.ParseTimeInterval(repetition, res);
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}
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}
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if (!IsDateAllowed(res, allowedDays) || res < firstdate)
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{
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StringBuilder sb = new StringBuilder();
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if (allowedDays != null)
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foreach (DayOfWeek w in allowedDays)
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{
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if (sb.Length != 0)
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sb.Append(", ");
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sb.Append(w.ToString());
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}
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throw new Exception(Strings.Scheduler.InvalidTimeSetupError(basetime, repetition, sb.ToString()));
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}
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return res;
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}
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private void OnCompleted(WorkerThread<Runner.IRunnerData> worker, Runner.IRunnerData task)
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{
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Tuple<ISchedule, DateTime, DateTime> t = null;
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lock (m_lock)
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{
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if (task != null && m_updateTasks.TryGetValue(task, out t))
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m_updateTasks.Remove(task);
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}
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if (t != null)
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{
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t.Item1.Time = t.Item2;
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t.Item1.LastRun = t.Item3;
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FIXMEGlobal.DataConnection.AddOrUpdateSchedule(t.Item1);
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}
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}
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private void OnStartingWork(WorkerThread<Runner.IRunnerData> worker, Runner.IRunnerData task)
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{
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if (task is null)
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{
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return;
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}
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lock (m_lock)
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{
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if (m_updateTasks.TryGetValue(task, out Tuple<ISchedule, DateTime, DateTime> scheduleInfo))
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{
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// Item2 is the scheduled start time (Time in the Schedule table).
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// Item3 is the actual start time (LastRun in the Schedule table).
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m_updateTasks[task] = Tuple.Create(scheduleInfo.Item1, scheduleInfo.Item2, DateTime.UtcNow);
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}
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}
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}
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/// <summary>
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/// The actual scheduling procedure
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/// </summary>
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private void Runner()
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{
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var scheduled = new Dictionary<long, KeyValuePair<long, DateTime>>();
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while (!m_terminate)
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{
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//TODO: As this is executed repeatedly we should cache it
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// to avoid frequent db lookups
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//Determine schedule list
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var lst = FIXMEGlobal.DataConnection.Schedules;
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foreach (var sc in lst)
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{
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if (!string.IsNullOrEmpty(sc.Repeat))
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{
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KeyValuePair<long, DateTime> startkey;
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DateTime last = new DateTime(0, DateTimeKind.Utc);
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DateTime start;
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var scticks = sc.Time.Ticks;
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if (!scheduled.TryGetValue(sc.ID, out startkey) || startkey.Key != scticks)
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{
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start = new DateTime(scticks, DateTimeKind.Utc);
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last = sc.LastRun;
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}
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else
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{
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start = startkey.Value;
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}
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try
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{
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// Recover from timedrift issues by overriding the dates if the last run date is in the future.
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if (last > DateTime.UtcNow)
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{
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start = DateTime.UtcNow;
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last = DateTime.UtcNow;
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}
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start = GetNextValidTime(start, last, sc.Repeat, sc.AllowedDays);
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}
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catch (Exception ex)
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{
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FIXMEGlobal.DataConnection.LogError(sc.ID.ToString(), "Scheduler failed to find next date",
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ex);
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}
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//If time is exceeded, run it now
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if (start <= DateTime.UtcNow)
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{
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var jobsToRun = new List<Server.Runner.IRunnerData>();
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//TODO: Cache this to avoid frequent lookups
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foreach (var id in FIXMEGlobal.DataConnection.GetBackupIDsForTags(sc.Tags).Distinct()
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.Select(x => x.ToString()))
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{
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//See if it is already queued
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var tmplst = from n in m_worker.CurrentTasks
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where n.Operation == Duplicati.Server.Serialization.DuplicatiOperation.Backup
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select n.Backup;
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var tastTemp = m_worker.CurrentTask;
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if (tastTemp != null && tastTemp.Operation ==
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Duplicati.Server.Serialization.DuplicatiOperation.Backup)
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tmplst = tmplst.Union(new[] { tastTemp.Backup });
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//If it is not already in queue, put it there
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if (!tmplst.Any(x => x.ID == id))
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{
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var entry = FIXMEGlobal.DataConnection.GetBackup(id);
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if (entry != null)
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{
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Dictionary<string, string> options = Duplicati.Server.Runner.GetCommonOptions();
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Duplicati.Server.Runner.ApplyOptions(entry, options);
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if ((new Duplicati.Library.Main.Options(options)).DisableOnBattery &&
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(Duplicati.Library.Utility.Power.PowerSupply.GetSource() ==
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Duplicati.Library.Utility.Power.PowerSupply.Source.Battery))
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{
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Duplicati.Library.Logging.Log.WriteInformationMessage(LOGTAG,
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"BackupDisabledOnBattery",
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"Scheduled backup disabled while on battery power.");
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}
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else
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{
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jobsToRun.Add(Server.Runner.CreateTask(
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Duplicati.Server.Serialization.DuplicatiOperation.Backup, entry));
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}
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}
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}
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}
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// Calculate next time, by finding the first entry later than now
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try
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{
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start = GetNextValidTime(start,
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new DateTime(
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Math.Max(DateTime.UtcNow.AddSeconds(1).Ticks, start.AddSeconds(1).Ticks),
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DateTimeKind.Utc), sc.Repeat, sc.AllowedDays);
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}
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catch (Exception ex)
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{
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FIXMEGlobal.DataConnection.LogError(sc.ID.ToString(),
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"Scheduler failed to find next date", ex);
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continue;
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}
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Server.Runner.IRunnerData lastJob = jobsToRun.LastOrDefault();
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if (lastJob != null)
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{
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lock (m_lock)
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{
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// The actual last run time will be updated when the StartingWork event is raised.
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m_updateTasks[lastJob] =
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new Tuple<ISchedule, DateTime, DateTime>(sc, start, DateTime.UtcNow);
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}
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}
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foreach (var job in jobsToRun)
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m_worker.AddTask(job);
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if (start < DateTime.UtcNow)
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{
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//TODO: Report this somehow
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continue;
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}
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}
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scheduled[sc.ID] = new KeyValuePair<long, DateTime>(scticks, start);
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}
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}
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var existing = lst.ToDictionary(x => x.ID);
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//Sort them, lock as we assign the m_schedule variable
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lock (m_lock)
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m_schedule = (from n in scheduled
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where existing.ContainsKey(n.Key)
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orderby n.Value.Value
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select new KeyValuePair<DateTime, ISchedule>(n.Value.Value, existing[n.Key])).ToArray();
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// Remove unused entries
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foreach (var c in (from n in scheduled where !existing.ContainsKey(n.Key) select n.Key).ToArray())
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scheduled.Remove(c);
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//Raise event if needed
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// TODO: This triggers a new data event and a reconnect with long-poll
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if (NewSchedule != null)
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NewSchedule(this, null);
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int waittime = 0;
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//Figure out a sensible amount of time to sleep the thread
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if (scheduled.Count > 0)
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{
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//When is the next run scheduled?
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TimeSpan nextrun = scheduled.Values.Min((x) => x.Value) - DateTime.UtcNow;
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if (nextrun.TotalMilliseconds < 0)
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continue;
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//Don't sleep for more than 5 minutes
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waittime = (int)Math.Min(nextrun.TotalMilliseconds, 60 * 1000 * 5);
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}
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else
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{
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// TODO: This should be handled with events, instead of one wakeup per minute
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//No tasks, check back later
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waittime = 60 * 1000;
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}
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//Waiting on the event, enables a wakeup call from termination
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// never use waittime = 0
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m_event.WaitOne(Math.Max(100, waittime), false);
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}
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}
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/// <summary>
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/// Returns true if the time is at an allowed weekday, false otherwise
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/// </summary>
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/// <param name="time">The time to evaluate</param>
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/// <param name="allowedDays">The allowed days</param>
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/// <returns>True if the backup is allowed to run, false otherwise</returns>
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private static bool IsDateAllowed(DateTime time, DayOfWeek[] allowedDays)
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{
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var localTime = time.ToLocalTime();
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if (allowedDays == null || allowedDays.Length == 0)
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return true;
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else
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return Array.IndexOf<DayOfWeek>(allowedDays, localTime.DayOfWeek) >= 0;
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}
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}
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} |