Files
duplicati/Duplicati.Library.RestAPI/Scheduler.cs
Kenneth Skovhede 3f29642f6c Implemented JWT tokens.
Added auth requirement on all endpoints.
Added SignIn-, Access- and Refresh-Tokens based on JWT.
Upgraded stored password to be based on PBKDF2.
Added default password assignment.
Updated logic to support auth-header and re-sign-in for tray-icon and web-ui.
2024-06-19 13:54:10 +02:00

452 lines
18 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using Duplicati.Server.Serialization.Interface;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Threading;
using Duplicati.Library.Utility;
using Duplicati.Library.RestAPI;
// TODO: Rewrite this class.
// It should just signal what new backups to run, and not mix with the worker thread.
namespace Duplicati.Server
{
/// <summary>
/// This class handles scheduled runs of backups
/// </summary>
public class Scheduler
{
private static readonly string LOGTAG = Duplicati.Library.Logging.Log.LogTagFromType<Scheduler>();
/// <summary>
/// The thread that runs the scheduler
/// </summary>
private Thread m_thread;
/// <summary>
/// A termination flag
/// </summary>
private volatile bool m_terminate;
/// <summary>
/// The worker thread that is invoked to do work
/// </summary>
private WorkerThread<Runner.IRunnerData> m_worker;
/// <summary>
/// The wait event
/// </summary>
private AutoResetEvent m_event;
/// <summary>
/// The data synchronization lock
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// An event that is raised when the schedule changes
/// </summary>
public event EventHandler NewSchedule;
/// <summary>
/// The currently scheduled items
/// </summary>
private KeyValuePair<DateTime, ISchedule>[] m_schedule;
/// <summary>
/// List of update tasks, used to set the timestamp on the schedule once completed
/// </summary>
private Dictionary<Server.Runner.IRunnerData, Tuple<ISchedule, DateTime, DateTime>> m_updateTasks;
/// <summary>
/// Constructs a new scheduler
/// </summary>
public Scheduler()
{
}
/// <summary>
/// Initializes scheduler
/// </summary>
/// <param name="worker">The worker thread</param>
public void Init(WorkerThread<Runner.IRunnerData> worker)
{
m_thread = new Thread(new ThreadStart(Runner));
m_worker = worker;
m_worker.CompletedWork += OnCompleted;
m_worker.StartingWork += OnStartingWork;
m_schedule = new KeyValuePair<DateTime, ISchedule>[0];
m_terminate = false;
m_event = new AutoResetEvent(false);
m_updateTasks = new Dictionary<Server.Runner.IRunnerData, Tuple<ISchedule, DateTime, DateTime>>();
m_thread.IsBackground = true;
m_thread.Name = "TaskScheduler";
m_thread.Start();
}
public IList<Tuple<long, string>> GetSchedulerQueueIds()
{
return (from n in WorkerQueue
where n.Backup != null
select new Tuple<long, string>(n.TaskID, n.Backup.ID)).ToList();
}
/// <summary>
/// Forces the scheduler to re-evaluate the order.
/// Call this method if something changes
/// </summary>
public void Reschedule()
{
m_event.Set();
}
/// <summary>
/// A snapshot copy of the current schedule list
/// </summary>
public List<KeyValuePair<DateTime, ISchedule>> Schedule
{
get
{
lock (m_lock)
return m_schedule.ToList();
}
}
/// <summary>
/// A snapshot copy of the current worker queue, that is items that are scheduled, but waiting for execution
/// </summary>
public List<Runner.IRunnerData> WorkerQueue
{
get { return (from t in m_worker.CurrentTasks where t != null select t).ToList(); }
}
/// <summary>
/// Terminates the thread. Any items still in queue will be removed
/// </summary>
/// <param name="wait">True if the call should block until the thread has exited, false otherwise</param>
public void Terminate(bool wait)
{
m_terminate = true;
m_event.Set();
if (wait)
{
try
{
m_thread.Join();
}
catch
{
}
}
}
/// <summary>
/// Returns the next valid date, given the start and the interval
/// </summary>
/// <param name="basetime">The base time</param>
/// <param name="firstdate">The first allowed date</param>
/// <param name="repetition">The repetition interval</param>
/// <param name="allowedDays">The days the backup is allowed to run</param>
/// <returns>The next valid date, or throws an exception if no such date can be found</returns>
public static DateTime GetNextValidTime(DateTime basetime, DateTime firstdate, string repetition,
DayOfWeek[] allowedDays)
{
var res = basetime;
var i = 50000;
while (res < firstdate && i-- > 0)
res = Timeparser.ParseTimeInterval(repetition, res);
// If we arrived somewhere after the first allowed date
if (res >= firstdate)
{
var ts = Timeparser.ParseTimeSpan(repetition);
if (ts.TotalDays >= 1)
{
// We jump in days, so we pick the first valid day after firstdate
for (var n = 0; n < 8; n++)
if (IsDateAllowed(res, allowedDays))
break;
else
res = res.AddDays(1);
}
else
{
// We jump less than a day, so we keep adding the repetition until
// we hit a valid day
i = 50000;
while (!IsDateAllowed(res, allowedDays) && i-- > 0)
res = Timeparser.ParseTimeInterval(repetition, res);
}
}
if (!IsDateAllowed(res, allowedDays) || res < firstdate)
{
StringBuilder sb = new StringBuilder();
if (allowedDays != null)
foreach (DayOfWeek w in allowedDays)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append(w.ToString());
}
throw new Exception(Strings.Scheduler.InvalidTimeSetupError(basetime, repetition, sb.ToString()));
}
return res;
}
private void OnCompleted(WorkerThread<Runner.IRunnerData> worker, Runner.IRunnerData task)
{
Tuple<ISchedule, DateTime, DateTime> t = null;
lock (m_lock)
{
if (task != null && m_updateTasks.TryGetValue(task, out t))
m_updateTasks.Remove(task);
}
if (t != null)
{
t.Item1.Time = t.Item2;
t.Item1.LastRun = t.Item3;
FIXMEGlobal.DataConnection.AddOrUpdateSchedule(t.Item1);
}
}
private void OnStartingWork(WorkerThread<Runner.IRunnerData> worker, Runner.IRunnerData task)
{
if (task is null)
{
return;
}
lock (m_lock)
{
if (m_updateTasks.TryGetValue(task, out Tuple<ISchedule, DateTime, DateTime> scheduleInfo))
{
// Item2 is the scheduled start time (Time in the Schedule table).
// Item3 is the actual start time (LastRun in the Schedule table).
m_updateTasks[task] = Tuple.Create(scheduleInfo.Item1, scheduleInfo.Item2, DateTime.UtcNow);
}
}
}
/// <summary>
/// The actual scheduling procedure
/// </summary>
private void Runner()
{
var scheduled = new Dictionary<long, KeyValuePair<long, DateTime>>();
while (!m_terminate)
{
//TODO: As this is executed repeatedly we should cache it
// to avoid frequent db lookups
//Determine schedule list
var lst = FIXMEGlobal.DataConnection.Schedules;
foreach (var sc in lst)
{
if (!string.IsNullOrEmpty(sc.Repeat))
{
KeyValuePair<long, DateTime> startkey;
DateTime last = new DateTime(0, DateTimeKind.Utc);
DateTime start;
var scticks = sc.Time.Ticks;
if (!scheduled.TryGetValue(sc.ID, out startkey) || startkey.Key != scticks)
{
start = new DateTime(scticks, DateTimeKind.Utc);
last = sc.LastRun;
}
else
{
start = startkey.Value;
}
try
{
// Recover from timedrift issues by overriding the dates if the last run date is in the future.
if (last > DateTime.UtcNow)
{
start = DateTime.UtcNow;
last = DateTime.UtcNow;
}
start = GetNextValidTime(start, last, sc.Repeat, sc.AllowedDays);
}
catch (Exception ex)
{
FIXMEGlobal.DataConnection.LogError(sc.ID.ToString(), "Scheduler failed to find next date",
ex);
}
//If time is exceeded, run it now
if (start <= DateTime.UtcNow)
{
var jobsToRun = new List<Server.Runner.IRunnerData>();
//TODO: Cache this to avoid frequent lookups
foreach (var id in FIXMEGlobal.DataConnection.GetBackupIDsForTags(sc.Tags).Distinct()
.Select(x => x.ToString()))
{
//See if it is already queued
var tmplst = from n in m_worker.CurrentTasks
where n.Operation == Duplicati.Server.Serialization.DuplicatiOperation.Backup
select n.Backup;
var tastTemp = m_worker.CurrentTask;
if (tastTemp != null && tastTemp.Operation ==
Duplicati.Server.Serialization.DuplicatiOperation.Backup)
tmplst = tmplst.Union(new[] { tastTemp.Backup });
//If it is not already in queue, put it there
if (!tmplst.Any(x => x.ID == id))
{
var entry = FIXMEGlobal.DataConnection.GetBackup(id);
if (entry != null)
{
Dictionary<string, string> options = Duplicati.Server.Runner.GetCommonOptions();
Duplicati.Server.Runner.ApplyOptions(entry, options);
if ((new Duplicati.Library.Main.Options(options)).DisableOnBattery &&
(Duplicati.Library.Utility.Power.PowerSupply.GetSource() ==
Duplicati.Library.Utility.Power.PowerSupply.Source.Battery))
{
Duplicati.Library.Logging.Log.WriteInformationMessage(LOGTAG,
"BackupDisabledOnBattery",
"Scheduled backup disabled while on battery power.");
}
else
{
jobsToRun.Add(Server.Runner.CreateTask(
Duplicati.Server.Serialization.DuplicatiOperation.Backup, entry));
}
}
}
}
// Calculate next time, by finding the first entry later than now
try
{
start = GetNextValidTime(start,
new DateTime(
Math.Max(DateTime.UtcNow.AddSeconds(1).Ticks, start.AddSeconds(1).Ticks),
DateTimeKind.Utc), sc.Repeat, sc.AllowedDays);
}
catch (Exception ex)
{
FIXMEGlobal.DataConnection.LogError(sc.ID.ToString(),
"Scheduler failed to find next date", ex);
continue;
}
Server.Runner.IRunnerData lastJob = jobsToRun.LastOrDefault();
if (lastJob != null)
{
lock (m_lock)
{
// The actual last run time will be updated when the StartingWork event is raised.
m_updateTasks[lastJob] =
new Tuple<ISchedule, DateTime, DateTime>(sc, start, DateTime.UtcNow);
}
}
foreach (var job in jobsToRun)
m_worker.AddTask(job);
if (start < DateTime.UtcNow)
{
//TODO: Report this somehow
continue;
}
}
scheduled[sc.ID] = new KeyValuePair<long, DateTime>(scticks, start);
}
}
var existing = lst.ToDictionary(x => x.ID);
//Sort them, lock as we assign the m_schedule variable
lock (m_lock)
m_schedule = (from n in scheduled
where existing.ContainsKey(n.Key)
orderby n.Value.Value
select new KeyValuePair<DateTime, ISchedule>(n.Value.Value, existing[n.Key])).ToArray();
// Remove unused entries
foreach (var c in (from n in scheduled where !existing.ContainsKey(n.Key) select n.Key).ToArray())
scheduled.Remove(c);
//Raise event if needed
// TODO: This triggers a new data event and a reconnect with long-poll
if (NewSchedule != null)
NewSchedule(this, null);
int waittime = 0;
//Figure out a sensible amount of time to sleep the thread
if (scheduled.Count > 0)
{
//When is the next run scheduled?
TimeSpan nextrun = scheduled.Values.Min((x) => x.Value) - DateTime.UtcNow;
if (nextrun.TotalMilliseconds < 0)
continue;
//Don't sleep for more than 5 minutes
waittime = (int)Math.Min(nextrun.TotalMilliseconds, 60 * 1000 * 5);
}
else
{
// TODO: This should be handled with events, instead of one wakeup per minute
//No tasks, check back later
waittime = 60 * 1000;
}
//Waiting on the event, enables a wakeup call from termination
// never use waittime = 0
m_event.WaitOne(Math.Max(100, waittime), false);
}
}
/// <summary>
/// Returns true if the time is at an allowed weekday, false otherwise
/// </summary>
/// <param name="time">The time to evaluate</param>
/// <param name="allowedDays">The allowed days</param>
/// <returns>True if the backup is allowed to run, false otherwise</returns>
private static bool IsDateAllowed(DateTime time, DayOfWeek[] allowedDays)
{
var localTime = time.ToLocalTime();
if (allowedDays == null || allowedDays.Length == 0)
return true;
else
return Array.IndexOf<DayOfWeek>(allowedDays, localTime.DayOfWeek) >= 0;
}
}
}