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godot-docs/tutorials/shaders
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Hugo Locurcio 9d7ca5e164 Mention shader type in Introduction to shaders
The first shader example is a valid `canvas_item` shader,
but not a valid `spatial` shader as `COLOR` is read-only in
`spatial`'s `fragment()` (it reads the vertex color).
2026-06-25 03:41:06 +02:00
..
img
Update visual shader page for Godot 4.5
2025-07-12 21:39:01 -04:00
shader_reference
Fix cross() example in Built-in shader functions
2026-06-24 02:50:50 +02:00
your_first_shader
…
advanced_postprocessing.rst
fixed face orientation, by changing the vertex ordering to counter-clockwise
2025-12-02 19:02:11 +01:00
compute_shaders.rst
Fix compute shader heightmap demo link in Using compute shaders
2025-08-04 18:26:44 +02:00
converting_glsl_to_godot_shaders.rst
…
custom_postprocessing.rst
…
index.rst
…
introduction_to_shaders.rst
Mention shader type in Introduction to shaders
2026-06-25 03:41:06 +02:00
making_trees.rst
…
screen-reading_shaders.rst
…
shaders_style_guide.rst
Fix .clang-format config indent in shaders_style_guide.rst
2026-01-12 21:19:08 +01:00
using_viewport_as_texture.rst
…
visual_shaders.rst
Update visual shader page for Godot 4.5
2025-07-12 21:39:01 -04:00
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