Files
2026-03-29 16:21:14 +02:00

83 lines
2.7 KiB
C++

#include "util.hpp"
#include <ranges>
#include <MyGUI_FactoryManager.h>
#include "adapter.hpp"
#include "container.hpp"
#include "flex.hpp"
#include "image.hpp"
#include "text.hpp"
#include "textedit.hpp"
#include "widget.hpp"
#include "window.hpp"
#include "element.hpp"
namespace LuaUi
{
void registerAllWidgets()
{
MyGUI::FactoryManager::getInstance().registerFactory<LuaAdapter>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaWidget>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaText>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaTextEdit>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaWindow>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaImage>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaTileRect>("BasisSkin");
MyGUI::FactoryManager::getInstance().registerFactory<LuaContainer>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaFlex>("Widget");
}
const std::unordered_map<std::string, std::string>& widgetTypeToName()
{
static std::unordered_map<std::string, std::string> types{
{ "LuaWidget", "Widget" },
{ "LuaText", "Text" },
{ "LuaTextEdit", "TextEdit" },
{ "LuaWindow", "Window" },
{ "LuaImage", "Image" },
{ "LuaFlex", "Flex" },
{ "LuaContainer", "Container" },
};
return types;
}
void clearGameInterface()
{
while (!Element::sGameElements.empty())
Element::erase(Element::sGameElements.begin()->second.get());
}
void clearMenuInterface()
{
while (!Element::sMenuElements.empty())
Element::erase(Element::sMenuElements.begin()->second.get());
}
bool warnUnused(std::vector<std::string>& warnings, sol::object object, const std::string& tableName,
const std::vector<std::string_view>& usedKeys, bool generateWarningStrings)
{
auto beginningSize = warnings.size();
if (!object.is<sol::table>())
return false;
sol::table table = object.as<sol::table>();
for (const auto& [key, value] : table)
{
if (!key.is<std::string>())
continue;
auto keyStr = key.as<std::string>();
if (std::ranges::find(usedKeys, keyStr) == usedKeys.end())
{
if (!generateWarningStrings)
return true;
warnings.push_back("unused key '" + keyStr + "' in " + tableName);
}
}
return beginningSize != warnings.size();
}
}