## Description of Changes
Single-line change so that `dotnet pack` stops complaining that nothing
was generated.
Per @RReverser this brings this package more in line with our other C#
packages.
## API
Nah nothing breaking.
## Requires SpacetimeDB PRs
Nope
---------
Co-authored-by: Zeke Foppa <bfops@users.noreply.github.com>
## Description of Changes
Minor simplifications using BSATN helpers for Protobufectomy code.
Also removed unnecessary usings and a pattern.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
Currently, a push to a PR triggers our `dotnet` workflows twice: once
for the `push` event, and once for the `pull_request` event.
This PR brings the CI behavior in line with how SpacetimeDB does it.
(Someday we should reduce the number of `pull_request` events that
trigger this, but today is not that day).
---------
Co-authored-by: Zeke Foppa <github.com/bfops>
## Description of Changes
- Roslyn codegen won't need to be added as a separate dependency
anymore.
- ByteArrayComparer, Identity, and Address will now live in
BSATN.Runtime so that they're reused between the client and module SDKs.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
- [x] https://github.com/clockworklabs/SpacetimeDB/pull/1440
- [ ] https://github.com/clockworklabs/SpacetimeDB/pull/1455
---------
Co-authored-by: Zeke Foppa <github.com/bfops>
## Description of Changes
Our CI now uses the packages from SpacetimeDB's `master` branch when
applicable.
## Testing
- [x] CI passes in test PR merging in the 0.11 upgrades:
https://github.com/clockworklabs/spacetimedb-csharp-sdk/pull/109
---------
Co-authored-by: Zeke Foppa <github.com/bfops>
## Description of Changes
*Describe what has been changed, any new features or bug fixes*
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
- Removed JSON support (similar to changes being made on the TypeScript
side)
- Removed all references to protobuf
- Swapped the protobuf codegen for the output of our own C# codegen in
rust
- Refactored the connection class to reflect the API changes from
protobuf to bsatn
- Updated the example to reflect these changes
## API
- [ ] This is an API breaking change to the SDK
Changes the SDK types passed into event handlers.
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
See https://github.com/clockworklabs/SpacetimeDB/pull/1312 for the main
description and API breakages.
In the process extracted and simplified various common bits from
generated code into the SDK itself to make generated code more concise.
- Closes#67.
- Closes#68.
- Closes#73.
- Closes#76.
## API
- [x] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
https://github.com/clockworklabs/SpacetimeDB/pull/1312
## Description of Changes
Just bumps the version number. Since 0.9.1 has been released, we are now
on 0.9.2+!
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
Co-authored-by: Zeke Foppa <github.com/bfops>
## Description of Changes
As a result of the consistent filtering rules proposal
(clockworklabs/SpacetimeDB#1256), all equatable types are now natively
equatable in C# as well.
This allows us to compare objects directly, without holding and
comparing AlgebraicValue in the entries map as well, which has a bit of
a domino effect and allows to optimise, simplify or even remove some
parts of the SDK.
## API
- [x] This is an API breaking change to the SDK
New filtering rules limit types on which filtering can be done, as well
as change the return type of `FilterBy` functions to always be iterable.
## Requires SpacetimeDB PRs
https://github.com/clockworklabs/SpacetimeDB/pull/1277
## Description of Changes
Ignore duplicate inserts in the same subscription update
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
Bumped the version number to 0.9.0 as this was forgotten in the previous
release. Includes all changes to date.
## API
- [X] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
Not sure but its going out with the latest release. The previous package
was 5 months ago.
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
Instead of a separate TableOp enum, and 4 fields to handle insert/delete
metadata in DbOp, use a nullable struct that contains non-nullable
object + bytes pair internally:
- if `insert` is present (non-nullable) and `delete` is nullable, that
naturally indicates insert operation
- if `insert` is nullable and `delete` is not, that's a delete
- if both are non-nullable, it's an update
- if both are null, it's an internal "no change" state
This simplifies and shortens update handling as well as reduces risk of
state getting out of sync - e.g. TableOp saying that the operation is
insert should exist but field containing inserted value being null. Now
nullable struct itself communicates whether there is an insert or not,
without a separate enum.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
Initially just fixed the nullability issues / warnings, but in the
process did a few more minor drive-by refactorings.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
There is only one place where we use Channels, and it's to create and await a channel with one element - which is functionally the same as a more precise and low-weight TaskCompletionSource.
Switching also makes the SDK compatible with the widely supported .NET Standard 2.1 subset, which is supported natively in Unity and allows to remove a custom System.Threading.Channels package from Unity SDK dependencies.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
## Description of Changes
Instead of using custom class hierarchy of messages, we can just use
native C# lambdas stored as Actions.
OnConnectError case can be further simplified by merging two branches
for different exception types into one.
## API
- [ ] This is an API breaking change to the SDK
*If the API is breaking, please state below what will break*
## Requires SpacetimeDB PRs
*List any PRs here that are required for this SDK change to work*
Minor refactoring that extracts common part of subscription and transaction update handling into a separate function, so that the main logic in `OnMessageProcessComplete` is a bit more straightforward and handles all event types with a sinlge `switch` instead of 3 separate `switch`es.
This is a small no-op step that makes further refactoring and optimisation of said common logic a bit easier.
* Merge ByteArrayComparers
Merge various mismatched implementation of byte array comparison/hashing into a single utils class (choosing the most efficient implementation already present).
* Forward hex conversion too
* Use const for Identity & Address sizes
This allows to:
1. Have a preset logger that is already correctly matching the environment (console vs Unity).
2. Removes the need for explicit `SpacetimeDBClient.CreateInstance(...)` which is particularly awkward to use and easy to forget with singleton as it doesn't return a result as a factory method name could suggest. Instead, `SpacetimeDBClient.instance` is available on first use.
3. Slightly simplifies dependencies between classes, e.g. `ClientCache` doesn't need a circular dependency on `SpacetimeDBClient`, making future maintenance and changes a bit easier.
This is the last C# version supported by Unity.
While this PR doesn't require almost any C# code changes, I found that limiting the version is helpful for ensuring that I don't accidentally introduce Unity-incompatible code in larger PRs.