Merge branch 'hype52' into 'master'

Bump us up to 0.52

See merge request OpenMW/openmw!5279
This commit is contained in:
Alexei Kotov
2026-05-01 21:21:18 +03:00
4 changed files with 7 additions and 3 deletions
+4
View File
@@ -1,3 +1,7 @@
0.52.0
------
0.51.0
------
+1 -1
View File
@@ -80,7 +80,7 @@ endif()
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 51)
set(OPENMW_VERSION_MINOR 52)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_LUA_API_REVISION 129)
set(OPENMW_POSTPROCESSING_API_REVISION 5)
+1 -1
View File
@@ -5,7 +5,7 @@ OpenMW is an open-source open-world RPG game engine that supports playing Morrow
OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
* Version: 0.51.0
* Version: 0.52.0
* License: GPLv3 (see [LICENSE](https://gitlab.com/OpenMW/openmw/-/raw/master/LICENSE) for more information)
* Website: https://www.openmw.org
* IRC: #openmw on irc.libera.chat
+1 -1
View File
@@ -675,7 +675,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
{
// Insert additional else if statements above to cover future releases
static_assert(ESM::MinSupportedSaveGameFormatVersion <= ESM::OpenMW0_49MinSaveGameFormatVersion);
release = "OpenMW 0.51.0";
release = "OpenMW 0.52.0";
}
auto l10n = MWBase::Environment::get().getL10nManager()->getContext("OMWEngine");
std::string error = l10n->formatMessage("LoadingRequiresOldVersionError", { "version" }, { release });